Quantum Odyssey · build 23108246 · published
Dear Seekers,
The game is ready to teach anyone quantum with 0 background in algebra or anything. Game is almost done and we are preparing for Full Launch.
No longer feels like an Early Access title
Content ~99% complete
Over 56 patches so far, it became super hard to find something new I'd like to patch now
Improved learning curve based on a year of analytics!!
Major refinements to reduce cognitive overload
If you tried it early, now is the perfect time to return. You can reset your account!
Stable & polished
No known bugs (but feel free to go on a bug hunt)
We've been working on this patch for over a year now. This ties up content that we asked many of you on Discord to test on our development branches and so far so good. It's a scary moment for us to launch this, since we are a small team and the content is so vast that it has become simply impossible to test everything. If you find a bug doing anything in the game, please immediately let us know!
The game has been designed around user interaction, so to make it work entirely offline took some work (and now on macOS too!). We decided eventually to go with something that maximizes your experience and brings you no hassle. Pretty much your internet connection does not disturb your gameplay experience. If your net goes down game continues working offline, the moment your net is back up everything comes back to normal (puzzle metrics and so on, you won't lose any progress).
macOS version is now live
Fully optimized experience across supported Mac devices
What everyone’s been waiting for is finally here.. now is it bug free? Let us know!
The game now fully supports offline play, even on unstable connections
Automatically syncs with your online account when a stable connection is detected, updating progress and metrics
You can now reset your user progress and start from the beginning (click the X on your Profile screen)
Automatic detection of Steam Deck
UI and controls now adapt to Steam Deck layout
Multiple controller navigation issues fixed
Improved overall Steam Deck experience (UI, controls, performance)
Added platform-specific adjustments for tutorials and settings
Currently in the process of receiving Steam Deck Verified (Green Check)
Added Graphics Quality settings:
Performance (optimized for integrated GPUs)
High Fidelity
Added high refresh rate support (up to 144Hz) with VSync in High Fidelity mode
Added:
4 colorblind modes
4 UI & font scaling options
Fixed memory leaks and improved lifecycle management
Reduced redundant API calls and improved request routing, less memory usage
Introduced some bugs for you to find them
Fixed pause menu selection not updating correctly after hover
Fixed vault tooltip appearing briefly when entering the star map
Fixed UI elements remaining visible when they shouldn’t
Improved layout consistency across multiple panels
Fixed UI scaling issues causing glitches or blocked interactions
Fixed Borderless mode not staying maximized on a second monitor
Fixed vaults not appearing after returning from the star map
Fixed vaults not rendering after transitions (state rehydration issue)
Bounty count now correctly reflects star map configuration
Fixed bounty node synchronization issues
Improved connection handling in the main menu
Circuit configuration now opens correctly at puzzle start
Circuit tab now retains its state between puzzles
Added new content and made existing one easier
New rants about entanglement, cats, decoherence
Fixed audio routing in preload scene (mixer output)
Removed startup audio artifacts and unnecessary playback loops
Fixed video scaling to properly match display height
Translations for 12+ languages
Looking for volunteers!