Rift Riff
Playing now
1+1 vs. yesterday
1.0%of peak
All-time peak
99Oct 2025
Playing now
1+1 vs. yesterday
All-time peak
99Oct 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Preview: more rifts, towers, and monsters Hey Rifters! We've been working on a lot of cool new things. We're currently prototyping new levels, tweaking new towers, and crafting new monsters. This is just a teaser, but we will post another update here when we the things that are currently works in progress are more or less done. Here's a bunch of screenshots of new towers in action: Happy Rifting! Adriaan, Sim, Franz, Matthijs, & Profes… | — | |
| Game update | v1.1.2 - minor fixes Hey rifters! This minor patch does the following: · Fixed the Rift Manager achievement not triggering upon completing all first scenarios. · Fixed player character moving while scrolling when moving using mouse is enabled. · Fixed the Rocket monster not always damaging your basecamp. As always, the full change log can be found here: Happy rifting, Adriaan (& the rest of the team) | 18841098 | |
| In-game event | v1.1 - More Challenges & QoL improvements Hey Rifters! New version of Rift Riff just dropped. For the die hards among ya'll: there are now 6 new challenges to complete. We also greatly improved the 'tracked challenge experience' by showing the tracked challenge in during the tower selection and in the pause screen. Tracking a challenge before entering a rift: Showing the tracked challenge in the tower selection: Showing the tracked cha… | 18766556 | |
| Release | Rift Riff OST out now! Hey Rifters! Our musical artist and sound magician Matthijs Koster compiled all of Rift Riff's music and remastered it for the perfect listening experience outside of the game. It is available on the Steam store page as of NOW. We won't be releasing it on vinyl (yet), but here's a mockup anyway! The Rift Riff Original Soundtrack is built from the same sonic fabric as the game itself. It all beg… | — | |
| Community | Dome Keeper x Rift Riff Hey Rifters! A dome keeper landed on one of the worlds accessible through a rift in Rift Riff. The keeper has long left the facility, but the orchard tree they planted thrives. There must be a reason the keeper thought this was a fertile location to start doing their digging. And this lush world seems to be the perfect place for us to start tapping some juice! We collaborated with Dome Keeper's… | — | |
| Community | First week of Rifting! Hey Rifters! The game’s been out for a week now and we just want to take a minute to appreciate all of the wonderful reviews you’ve been leaving behind: “Tower defense is a genre that comes with a lot of baggage, and Rift Riff successfully ditches so many kilo's of unnecessary nonsense, resulting in a game that is incredibly playable” — jwaap “The gameplay strikes a perfect balance between dept… | — | |
| Game update | v1.0.5 – mouse movement, various small fixes New · Move using mouse. Can be enabled in the game's settings. Changed · Improved the graphics of the 'untouched' basecamp. · Updated Steam plugin. · Improved various sound and music volumes. · Improved flower blossoming in Gloves. Fixed · Fixes to Japanese translation. · Fixed being able to set interface scale so small that you couldn't ever get it back to a reasonable scale.... woopsie Full c… | 18491532 | |
| Game update | v1.0.4 – fixing achievements, mostly Hey Rifters! We're super thankful to all of you playing and reviewing the game. Thank you thank you thank you! It's wonderful to read through the reviews and see so many of you liking what we're doing here. So here's a small post-release patch. Most importantly, for the completionists among you, we've fixed some bugs that prevented you from being able to 100% all the achievements. We've also ad… | 18461286 | |
| Esports | Thronefall x Rift Riff Hey Rifters – we JUST released Rift Riff but quickly wanted to highlight a small collaboration with the developers behind Thronefall! It's no secret Rift Riff and Thronefall have similar art styles and fall into the same category of games. We really love Thronefall and suspect you do too! That's why we worked with Grizzly Games to created a bundle, to get both games at a discount, and to create… | — | |
| Steam news | Rift Riff is out now! After 1,5 years of development, Rift Riff is finally out!!! And just these last 6 months have been particularly exciting for us as we've been playtesting and iterating heavily on the game: producing more rifts, more towers, more monsters, more scenarios, more challenges, more achievements… and we're proud to say we didn't cut any ideas and it all made it into this release! With this release, pl… | — | |
| Community | Rift Riff Releases May 9! Rifters – May 9th!!! We're happy to announce that Rift Riff will be releasing in two weeks on Friday, May 9th! We've been working on a final world, with a big bad ancient citadel from eons past. Maybe it's still operable, even? You can also expect a lot more upgrades, towers, companions, and the necessary balancing of those against all the existing and new enemy waves. New? Why yes! There are c… | — | |
| Community | Get the Next Fest Demo! Hey Rifters, Ya'll probably know by now how important Steam Next Fest is for small devs teams like us! So please play the heck out of the demo and wishlist the game – it helps in reaching more people who may love the game as well, in getting us more feedback and prioritizing development of remaining features, and it helps us get ready for the game's launch in April. And in case you missed it: w… | — | |
| Community | New: Companions Hey Rifters! We just updated the demo and added companions! You can now use a prism to unlock the first companion: Otto. This little guy follows you around shooting things. Pew pew. We added companions partly because many of you played the demo and gave us the feedback you were missing a bit of action with the player character. Companions are only part of the answer to that; we have another fea… | — | |
| Community | Demo in 14 languages Hey Rifters! Localisation just hit the demo build! Which means the game is now available in 14 languages. Good luck defending your basecamp in your preferred language :D | — | |
| Steam news | New Demo out now! Hey Rifters! We're super excited to announce that our new demo is now live! We've worked our asses off to get this demo into your library. It's the first hour of the game + a bunch of challenges if you really want to get your hands dirty :D In this demo: · 8 worlds · 6 tower types · 1 upgrade type · 10 monster types · 8 challenges This will certainly be enough to give you an idea for where the… | — | |
| Community | Looking for playtesters! We're looking for people to play Rift Riff and help us understand what parts of the game need improvement. At this stage in the game's development, a screen recording of the game paired with your voice (no face necessary) is the only feedback useful to us. If you're open to that, we'll send you a Steam Playtest key for the latest full version of Rift Riff, include you in the in-game credits, an… | — | |
| Community | New Demo Available Soon Hey! We're making a new demo that we'll be releasing soon. We just took the current demo offline, because we feel we made too much progress in mechanics, worlds, quality of life improvements and over-world progression, to just patch the latest demo. There are so many small and large things we can't wait to share with you! We're now working on more levels, more levels and.. more levels. Once we'… | — | |
| Community | Progressing and unlocking New currency alert! While Juice is being sucked out of the ground to feed your insatiable tower construction lust, Prisms will be granted to you after completing a level: These prisms can then unlock new towers, features and upgrades at shops scattered throughout the over-world. You’ll need these unlocks to broaden your playing style and enable different strategies and tower combos as you delve… | — | |
| Community | Your Basecamp revives.. once In Rift Riff, your Basecamp is not just an object you have to defend. It can actually do things: It shoots, it generates resources, and it now has a shield! Your Basecamp has a certain amount of health, which will regenerate in between waves. Its shield works just the same, and will protect the Basecamp as long as it's in tact. When it breaks, it explodes, which will deal damage to all monsters… | — | |
| Community | Juice – how does it work? One of the key differences between Rift Riff and other tower defense games is that Juice, the build and upgrade resource in Rift Riff, is generated during waves and not simply granted to you after you complete a wave. Story-wise, the juice-generating towers are actually the very reason the enemies are attacking you... but I won't be going into the game's lore here. Because juice is generated du… | — | |
| Community | Demo Patch 1 Hey! Thanks for playing the demo! We're collecting feedback, fixing bugs, and improving the demo continuously. Here's everything we've updated since the initial demo release: New · Shops in the overworld show a swirly thingy when there're something you can buy there. · Added a wave counter to in-game interface. · Added a settings button to the pause menu. Improved · Improved tower targeting. It… | — | |
| Steam news | Demo out now! We launched our demo! It contains 3 scenarios in 2 worlds, a few towers to play around with, and a lot of pesky monsters to destroy. Can you defeat all challenges and unlock all upgrades? We would very much like your feedback on all aspects of the demo! Just leave us a comment here :) | — | |
| Community | New biome! Get salty! We're working our butts off creating level candidates for the demo :D Here are some sketches for biomes: The one we felt complemented the green and pink ones we've already made: And the 'end' result: The relaxed vibe may be misleading though :P It's probably going to be a very challenging level. | — | |
| Community | We've made an over-world! We finally got to creating an over-world and connecting the levels we've made thus far. It's literally an in-between world, enabling you to jump between rifts as you progress through the game. A riff....of rifts, one might say. We'll, off course, be adding more levels, but this is what it currently looks like: We also added a pickup at the end of each level: with which you can shop for new towe… | — | |
| Esports | Check out clickyland! Our friend Aran (part of Sokpop) just released clickyland! It's a really fun, clever, and totally underpriced tower defense game / village builder where clicks are your main resource. Check it: Fun GIFs from his steam page: | — | |
| Community | Some sweet UI love Hey! We gave the UI some love. We decided it should live in hi res space instead of pixel land, because we want to be able to use normal fonts (legibility of pixel fonts is meehh) and 'cause it ended up actually looking better! We redesigned the icons that represent the towers to be more intuitive. Costs are now shown in numbers instead of dots.. which was somewhat impractical. We added a 'spaw… | — | |
| Community | Game design and larger waves Helleeeuuu. We're making some exciting progress in game design! It's Adriaan's department, so I can't speak to the details of what went on in his brain :P But I can show you some of the screen shots I made during testing and explain what's new. First off, I turned more of our tower designs into pixel assets, and added them to our test level. Here are most of them: We designed a couple of placeh… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.