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Rift RiffNewsDemo Patch 1
Community

Demo Patch 1

Rift Riff · published 31 Jul 2024, 10:57 UTC

All newsPlayers around this dateRead on Steam

Hey! Thanks for playing the demo! We're collecting feedback, fixing bugs, and improving the demo continuously. Here's everything we've updated since the initial demo release:

New

  • Shops in the overworld show a swirly thingy when there're something you can buy there.
  • Added a wave counter to in-game interface.
  • Added a settings button to the pause menu.

Improved

  • Improved tower targeting. It's the same algorithm (the enemy closest to its target) but more reliable.
  • Made both scenarios in Pondonia a tiny bit easier to beat.
  • Improved edge colliders of Pondonia to reduce the chances of getting stuck with the player character.
  • Made enemies less likely to get stuck behind towers.
  • Differentiated tower base types (basecamp, defensive, and offensive) more from each other.
  • Slower projectile graphics better match their range.
  • Scenario description now also highlights when a scenario is still locked.
  • Minor improvements to English translations. (Other languages will have to wait for now, sorry!)
  • Various minor interface improvements.

Bug Fixes

  • Fixed flashing cloud reflections in the ponds of Pondonia.
  • Fixed the in-game interface disappearing on with multiple monitors setups on Windows.
  • Removed unused tower bases in the Beach level.
  • Fixed loading getting stuck in the overworld when trying to escape during the loading screen.
  • Fixed option not being shown as selected when running into a build inspector with an input direction.
  • Fixed various small bugs relating to pausing the game.


Please let us know on the forums here if you stumble upon anything we should improve or fix.

Happy Rifting,

Sim & Adriaan

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