AI Roguelite 2D
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
114 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
114 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Various fixes Unstuck Added an Unstuck feature from in-game Options which you can use if you became stuck inside an object (collision glitch) Flip horizontally Fixed "Flip Player X" by replacing it with the working version in the world editor. You can now horizontally flip and regenerate the animation of any animated entity, in case they were facing the wrong way. Quests fix Fixed a serious issue where tryin… | — | |
| Game update | Free cloud hotfix Some users have reported intermittent issues with the Free Cloud service being down or taking forever. This is most likely because of Google's bait-and-switch advertising for their Gemini 1.0 Free Tier, in which they first advertised a very high rate limit for developers, which was praised by the media, and a few days later quietly drastically reduced those limits without notifying anyone. For… | — | |
| In-game event | Stable Horde etc Added Stable Horde as another free cloud image gen option, which is a good alternative to Wombo. · Fixed issue with specifying a custom save folder: Originally, you could only specify the "saves" folder which still caused world infos to be saved in the default directory. Now, your specified custom save folder will contain both "saves" and "saved-world-infos". Please note, if you had previously… | — | |
| In-game event | Detonation combos, better loading screen, better wall texture Detonations Added combo logic, animations and sound effects for detonations. A status effect can sometimes be detonated by another ability, which results in approximately 2.5x the DPS of the original ability which granted the status effect. Current combos are: · Fire detonates Burning (from another ability) · Psychic detonates Disoriented · Bludgeoning detonates Frozen Loading screen Added an a… | — | |
| In-game event | Various Fixes 04/12/24 Various Fixes 04/12/24 Misc Forgot to announce pretty big overhauls in the previous update. Including them here: Items Update Previously, all generated items needed to fit into the world info. Under the new system, items can be generated on the fly for your save and don't need to be one of the items in the world info. These will be marked as "story-acquired". They will be stored in the save dir… | — | |
| Major update | NPC-Given Side Quests, Items overhaul NPC Quests · Click the yellow exclamation mark to get a new quest. After completing the task, click the question mark button to turn in the quest for XP and a potential reward. · Quests can fall into several different categories: Talk to NPC, interact with object, harvest x items, loot x items, kill x enemies. Items Update Previously, all generated items needed to fit into the world info. Under… | — | |
| In-game event | Numerous Improvements Fixed some issues with A1111 API and ComfyUI API. If you’re still experiencing issues, please feel free to report them in the Discord or in Steam discussions · Fixed enemy aggro behavior. They won’t follow you anymore after you exit their aggro radius · New targeting feature: Hold ALT to target yourself or your allies (for healing or buffs) · Added NPC heal/injury to NPC-specific event checks ·… | — | |
| Major update | NPCs are more than just decorations Npcs · You can actually talk to NPCs. The AI will try not to hallucinate things about the game universe, but it's still a work in progress. · NPCs have a sentiment value of -3 to +3 which may affect how they talk to you · Each NPC now also gets abilities which they can use against enemies to defend themselves or help you in your travels · You can have up to 2 followers Misc · Fix bug where free… | — | |
| In-game event | Mood & Hunger Added mood survival mechanic · Replenish by interactions which increase your mood · Influences xp gain and mana regen · Applies “disorient” status effect when depleted Added hunger survival mechanic · Replenish by eating crafted consumables · Influences damage and health regen · Applies “slow” status effect when depleted Other · Moved world size logic to appear when starting a new game to impro… | — | |
| In-game event | Summons and Traps Ability mechanics · Added summons and traps Summons · Each summon has 1 ability. Can be attacked/killed and buffed. Lasts about 30 seconds. Max summons may vary. Traps · Can’t be attacked, and will attack others. Each trap lasts about 5 seconds Ability effects · Added haste, damage boost, armor boost, heal. · Added visual effects for slow, damage boost, armor boost, and haste Misc · Dual-wield:… | — | |
| In-game event | Improved World Gen Speed BETA build: Implemented parallelization of generations to vastly improve world gen speed. More testing is needed to find out the magnitude of improvement, but at a glance it seems like they're generating at least twice as fast now. This feature is currently available in the Beta build, and will hopefully be pushed to default build within 1-2 days. | — | |
| Game update | AudioGen hotfix AudioGen updated their API, so world generation was slow between 12pm and 6pm PST today. The latest update fixes an issue where the game would spend a long time retrying the audio generation | — | |
| In-game event | Better world gen user experience and more text/image gen options Fixed world generator/editor user experience: No more long load times when switching between worlds in the dropdown menu Added several text/image gen options: Silver/Sapphire subscription, Kobold API, Oobabooga API, ComfyUI, A1 API. | — | |
| Game update | Hotfixes Hotfixed some issues: · Fixed some cases where “reloading images” would infinitely display instead of display the error · Fixed some (but not all) cases causing corrupted world info during generation · Hotfix for Wombo not working | — | |
| Community | Release Date Issues Update: To Steam's credit, they approved my game on this same day, only a few hours after the intended release time, and it's now released! (original post below). Unfortunately the release is currently delayed for an unknown amount of time, as Steam has not yet approved the build. Build reviews for games using AI generation such as this one seem to be taking about a week per iteration, as oppos… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.