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AI Roguelite 2D
News
NPCs are more than just decorations
Major update
NPCs are more than just decorations
AI Roguelite 2D
· published
3 Apr 2024, 07:02 UTC
All news
Players around this date
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Npcs
You can actually talk to NPCs. The AI will try not to hallucinate things about the game universe, but it's still a work in progress.
NPCs have a sentiment value of -3 to +3 which may affect how they talk to you
Each NPC now also gets abilities which they can use against enemies to defend themselves or help you in your travels
You can have up to 2 followers
Misc
Fix bug where free cloud wasn't selected as default if player clicked "Options" before starting game on first launch
Switched free cloud to a slightly more capable model
Fixed some prompts to make all models slightly less likely to hallucinate (still a work in progress)
More from AI Roguelite 2D
Other announcements
All news
Major update
6 Feb 2026
World cycles/events, building things, world expansion, and more
World expansion AI-generate "expansions" for existing saves/worlds. By default, it adds 1 biome each time. Vibe-fix your scenario Ask the AI to tweak your scenario: Fix a broken mechanic, add a new entity/item, etc. Subject to well-known pitfalls of LLMs, but can be a handy way to fix issues/hallucinations which appeared on the first pass. If this fails, you can use the "Edit" button to copy th…
Major update
24 Jan 2026
Version 2.0
Years after initial Early Access release, Generative AI has finally reached the point where this game can be taken to the next level. The technological improvements were on two fronts: Text generation, and image generation. Text generation When LLMs first came out, they could barely code. Nowadays we expect them to write fully compiling code every time and if they so much as misinterpret some a…
Game update
10 Oct 2024
Better cloud and Sapphire Hotfix
Fixed Sapphire errors, and migrated all cloud options (Free Silver, Sapphire) to newer models