
Various Fixes 04/12/24
Forgot to announce pretty big overhauls in the previous update. Including them here:
Previously, all generated items needed to fit into the world info. Under the new system, items can be generated on the fly for your save and don't need to be one of the items in the world info. These will be marked as "story-acquired". They will be stored in the save directory rather than the world info directory.
Click the items button while in a dialog to use a story-acquired item on an NPC or Interactable Object. At this time, only the aforementioned special story-acquired items may be used for this purpose (this is for balance to prevent regular items from being OP)