Phobos Down
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
01 Oct 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
01 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Version 0.1.1 is here This update focuses mostly on improving in-game instructions and guides, especially regarding high scores. Score calculation from kill events (multiple termination, termination streaks) has been changed. Now each additional kill will always increase the score bonus. Together with some other tweaks, this makes earning score slightly easier than before. Kill streak progression and final score bon… | 20530062 | |
| Community | Progress report Time for a quick progress report. After the last beta version, I've been focusing on highlighting the high score aspect of the game and trying to improve the player instructions in general. The score label at the top of the screen has been juiced up with animation and improved sounds. Last completed game run score and result is now visible in the main menu and notifications are now shown when n… | — | |
| Major update | Version 0.1.0 is here First of all, this update includes all the improvements shown in the last progress report like movable devices and these new spiky explosive plants: There are many small visual improvements like added variation for the vegetation, lightning arcs for stun effects, fixes to shadow issues and improved anti-aliasing in the UI. First version of the full intro sequence has also been created. This upd… | 19880806 | |
| Community | Progress report It's finally summer, so the development has slowed down a bit as I expected. "Luckily" the summer in Finland has so far been very cold and rainy, so I have still made some progress. A small change that has a big impact on the gameplay is the ability to push devices around. The possibility to choose the target position for orbital strikes, sentry guns, etc. has been requested many times but I ha… | — | |
| In-game event | Version 0.0.14 is here The input handling and weapon UI implementations have gone through major refactoring. This should not cause many visible changes but makes further development easier and enables touch input for a mobile version. The weapon wheel UI now uses more traditional point-and-click style interaction when playing with mouse. A lot of the work since the last alpha update has gone into adding support for b… | — | |
| Community | Progress report It has been silent here but Phobos Down project is still very much alive. I have done a major input system and weapon UI refactoring. This should not cause many visible changes but makes further development easier and enables touch input for a mobile version. Mouse aiming has changed a bit. Now the mouse cursor is always captured in-game, so you don't accidentally click outside of the window. T… | — | |
| In-game event | Version 0.0.13 is here This time the change log is a little shorter than usual but I wanted to get this update out sooner to fix some minor issues found in Steam review. There is a good amount of other improvements and additions too. Two new weapon modifiers have been added. Gliding projectiles modifier makes projectiles glide along the ground instead of hitting it, making it possible to shoot enemies while hiding be… | — | |
| Steam news | Phobos Down is now out in Early Access The time has come. Phobos Down is now available on Steam Early Access. Phobos Down has been in development for about three years and now has all major gameplay mechanics implemented. I have already done a lot of fixes and improvements based on player feedback on Itch.io and I'm planning to continue doing that with the help of wider audience here on Steam. The game has been designed with Steam D… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.