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Phobos DownNewsPhobos Down is now out in Early Access
Steam news

Phobos Down is now out in Early Access

Phobos Down · published 3 Mar 2025, 14:00 UTC

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The time has come. Phobos Down is now available on Steam Early Access.

Phobos Down has been in development for about three years and now has all major gameplay mechanics implemented. I have already done a lot of fixes and improvements based on player feedback on Itch.io and I'm planning to continue doing that with the help of wider audience here on Steam.

The game has been designed with Steam Deck in mind from the start so it's really good to finally have a version officially installable through Steam.

The initial game build for Steam is identical to the 12th public alpha version of the game. From here on, I'm planning to release updates simultaneously to all platform versions.

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Community17 Sep 2026Phobos Down Goes FreeStarting from October 1st, Phobos Down will be 100% free on all supported platforms! If you would still like to support my game development work, you can buy the game at 75% discount right now or you can wait until October and get it completely free. The main reason for this change is very low sales. I never expected to make a profit but I wanted to learn Steam publishing and perhaps get some s…Game update20 Apr 2026Version 1.0.2 is hereYou might wonder what happened to version 1.0.1. It does exist but because it was mostly about enabling the mobile version and improving the arcade cabinet version, I skipped the update on PC. This version now contains all the changes done since version 1.0.0. Changes from 1.0.0 to 1.0.1: · Fixed errors in log when starting game runs without challenges from server. · Log usage statistics (arcad…Steam news8 Dec 2025Phobos Down is out NOWPhobos Down is ready The game has been in slow development for four years since the first prototype. Most of that time, there has a been playable alpha or beta version available, first on Itch.io only, later on Steam Early Access as well. I did not get as much feedback as I had hoped but the feedback I got was constructive and helped shape the game into what it is today. The original idea was t…