RBM Studio's Waterloo
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
37 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
37 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Fix for Road Congestion bug in long scenario This patch fixes an issue wherein a player could leave reinforcements off the board and use their last remaining road congestion moves to move on-board units. With this fix, if the number of road congestion moves remaining is <= the number of reinforcements, a reinforcement must be brought onto the map. Also fixes an issue wherein the AI would sometimes sneak in an extra illegal reinforcement p… | 18360914 | |
| Game update | Bug fixes for AI with road congestion and order of entry for reinforcements This patch fixes an AI bug that could cause the AI to freeze in the long scenario when road congestion is in effect and another bug in the long scenario that did not enforce bringing reinforcements onto the map in sequence as dictated by the printed rules. | 18341118 | |
| Game update | Fix for last chance moves calculation bug This patch fixes an issue wherein detachments were counted as units when determining the number of moves after a player passes. Per Mark Herman, only Corps units should be counted when performing this calculation. | 18006347 | |
| Game update | Fix for withdrawal bug This patch fixes an issue wherein the game prevented a unit from withdrawing into a hex with a friendly detachment, even though there is no division in the hex. | 17747214 | |
| Game update | Bug fix for cavalry battle stars in defense This update fixes a bug wherein an exhausted cavalry unit was incorrectly being awarded its battle stars when defending. | 17662523 | |
| Game update | Terminology correction in tutorial Changed references from "English" units to "British" | 17643266 | |
| Game update | Fix for formatting bug This fixes a formatting bug introduced in the last update that caused the glossary text to be outlined and difficult to read. | 17606334 | |
| Game update | User Interface Improvements Added a button to toggle the visibility of units to make the map easier to see. Corrected missing unit Corps numbers and the spelling of Thielmann. Added a button to do a "Pass Analysis" to show you how many units each side has not in a ZoC/ZoI, or waiting to enter the map as reinforcements. Added a "Detachments Available" button to enable the player to see what detachments they have available… | 17560928 | |
| Game update | Bug fix and strategy improvement for Coalition Fixed a bug that might occur when withdrawing the full 3 times after the opponent has passed, or when retreating from a detachment. Also improved the Short Scenario Coalition AI to better get Wellington's troops to engage the enemy. | 17380112 | |
| Game update | Minimization of some panels and support for 1280x1024 resolution This update adds the ability to minimize the minimap and turn track, as well as adding better support for other resolutions. | 17272286 | |
| Game update | Scenario Design improvements and UI updates Added the ability in the Scenario Design tool to turn Deluge and Artillery Ricochet Ineffective on or off when creating a custom scenario. Added minimize buttons to Sequence of Play and Turn Track, plus made Terrain Effects and Combat Charts buttons much smaller so that more of the map can be seen. | 17258737 | |
| Game update | River bug fix and French Short Scenario Improvement Fixed bug that would let units retreat across river without a bridge in certain situations. Improved the French AI in the short scenario. | 17245158 | |
| Game update | AI withdrawal improvement and movement bug fix Fixed a bug in the AI that could cause it to hang when moving onto a road into an enemy ZOI en route to another destination. Added better logic for when the AI should withdraw from combat at the beginning of the turn. | 17230974 | |
| Game update | Bug Fix for Achievements Update includes a bug fix for achievements that were not being registered correctly, as well as a small improvement in the AI's move units algorithm. | 17207470 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.