Polismos
Playing now
2+1 vs. yesterday
11%of peak
All-time peak
19Dec 2024
Playing now
2+1 vs. yesterday
All-time peak
19Dec 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Version 1.1 is up! I'm happy to announce that the first major update for Polismos is finally up :) Highlighted changes · Warehouse: store goods for later use! · Monopteros: small & cheap recreation building · Delay demands: give yourself some more time · Evening mode: for maximum coziness :) · Lots of balancing to make the game more forgiving, flexible, and fun Warehouses dedicated to wood and stone in the city c… | — | |
| Game update | Version 1.0.5 A (very) small patch to fix a bug... Errors · Fixed a bug that could cause save files to not load As usual, huge thanks to those that take the time to report bugs! :) | 16824248 | |
| Game update | Version 1.0.4 A small patch to fix a big bug... Errors · Fixed a bug which could happen in larger cities. This bug could result in walkers freezing in place, time stopping (not moving to next month), and save files not loading. Please note that loading save files where the "time stopping" issue happened may cause some weird behaviour (like the season visuals not being correct etc.), but all other saves files… | 16771377 | |
| Game update | Version 1.0.3 A (very) small patch to address bugs... Errors · Family happiness now changes correctly when revoking unpopular policies · Towers shoot arrows from the right position even if they have been moved · The loading screen should now display correctly at game start If you find any bugs, please let me know! :) | — | |
| Game update | Version 1.0.2 A small patch to address bugs and balancing issues... Errors · Archer and hoplite numbers are no longer flipped in the mouse-over details · Innovation completetion estimation is now more accurate · Moving a building no longer opens the construction panel · The encyclopedia now shows correct trait info for martial families · Buildings now maintain rotation when being moved, even if they've been… | — | |
| Game update | Version 1.0.1 A small patch to address bugs and balancing issues... Errors · Fixed a bug that could cause crashes or failure to load files for very large cities · Fixed a bug that caused the family panel list to "jump" back-and-forth each day · Fixed a bug which caused attack point indicators to stay on after bribing · Fixed a bug where allied troops got the benefit of the "Enhanced training" policy · Correc… | — | |
| Steam news | Polismos is now available! Hello everyone! After many months of waiting Polismos is now finally available! Get ready to lead your polis to greatness in ancient Greece! Polismos is launching with a 10% discount - grab your copy today! :) If you're in the mood for even more city-building goodness then be sure to check out the delightful Polismos + Synergy bundle - available for limited time only! If you have any feedback y… | — | |
| Community | Dev diary #2: Family matters Greetings Archons! Today we'll look into one of the most important aspects of your city; it's inhabitants! In Polismos you will interact with families rather than individual citizens, and each family has a trait which defines them. These traits affect how they react to your policies, how fast new innovations can be researched, how much military power you will have, and much more. Having a city… | — | |
| Community | Dev diary #1: Location, location, location Greetings Archons! Welcome to the first dev diary for Polismos! Today we’ll start by looking into how location will affect your city in the game. The political landscape of the ancient Greek world was complex, made up of countless cities and towns, many of which formed their own political unit - the "Polis" (city-state). The game tries to capture some of this complexity with a world map centere… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.