Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
PolismosNewsDev diary #1: Location, location, location
Community

Dev diary #1: Location, location, location

Polismos · published 6 Jul 2024, 19:08 UTC

All newsPlayers around this dateRead on Steam

Greetings Archons! Welcome to the first dev diary for Polismos! Today we’ll start by looking into how location will affect your city in the game.



The political landscape of the ancient Greek world was complex, made up of countless cities and towns, many of which formed their own political unit - the "Polis" (city-state). The game tries to capture some of this complexity with a world map centered around the Aegean sea containing over 150 playable historical cities. If that isn't enough you can also found your polis in a custom location of your own choosing.

A view of the world map, with the island of Crete in the foreground

When you've decided on a place to call home, the other cities will be controlled by the computer. You can interact with them and they can interact with you, offering goods to trade and diplomatic actions. For all the old school city-builder fans out there: think of "Zeus" or the other classic Impressions titles.

It's not just your neighbours you need to keep in mind however – your location also determines access to resources. Flat coastline will have plenty of fish and grain, but might lack enough stone. On the other hand, mountainous regions will be rich in stone, but will probably need trade partners to get enough grain.

Let's take a look at the famous polis of Sparta and it's location.

A bird eye's view of the Spartan map in "build-mode", resources are shown (red areas indicate where the land is too steep to build on)

Sparta has both flat land, hills, and mountains in its map - making it quite resource-rich. It notably has access to copper, which can be made into bronze, an essential ingredient in weapon production (but why would peaceful Sparta ever need weapons? Hmm...)

The map has its challenges too - it lacks sea access which rules out any fish production and makes it harder to trade (more on that in a later dev diary). It also lacks some resources, like marble for example.

That's it for this dev diary, thanks for taking the time to read it! Please note that the game is still in development and thus subject to change.

https://store.steampowered.com/app/2745040

More from Polismos

Other announcements

All news
Esports6 Nov 2025Divided Empire: SENGOKUGreetings city leaders of ancient Greece! I'm thrilled to announce Divided Empire: SENGOKU - my upcoming strategy game set in feudal Japan! Lead your clan through Japan's turbulent Sengoku period and unite the land under your banner!Game update15 Oct 2025Version 1.1.1 bUnity recently discovered that their game engine had a security flaw and recommended developers to update their games to fix the issue - thus this update :) No other changes.In-game event3 Sep 2025Version 1.1.1Error fixing · Fixed a bug that could happen when placing a building at the map edge. · Fixed a potential miss-match between player gov. form and the info shown in the world city-panel. · Fixad an issue where the "Deteriorating alliance" event would repeat. Balancing · AI aggression frequency has been reduced. · Tributaries now give more tribute. · The number of soldiers returning from offensiv…