Cut the Cards
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Cut the Cards v0.1.7: New in-game localizations! Hello everyone, and happy new year! I decided to get into the weeds with localizing the game into a number of languages, and it's nearly complete. You can already see the translations on the Steam page itself. Here's a teaser of some in-game menus (the cards themselves are also localized, which was the hardest part): As usual, this update took longer than expected, but I think the results were… | — | |
| Community | Cut the Cards v0.1.5: Art overhaul, full controller support, and more! Hello everyone! I've been working hard on Cut the Cards over the past year, despite the lack of recent updates. Finally, Cut the Cards has full controller support, and the art rework is done! I've uploaded this build as v0.1.5 for playtesters. This is the largest update to date, with something like 10000 lines of code and 300 art assets added since v0.1.4. There's been a ton of stuff changed, w… | — | |
| Community | Cut the Cards ✂ v0.1.4: Art update! Hello everyone! Cut the Cards 0.1.4 is out, but it only contains a few quality of life features. The main project I'm working on now is an art overhaul, including replacing some outdated enemy art and adding animations. The process of learning better drawing techniques has taken longer than I expected, so I don't have a complete redo of the art ready to share yet. In lieu of that, here's a comi… | — | |
| Community | Cut the Cards ✂ v0.1.3: New events and settings menu! Hello everyone! Cut the Cards 0.1.3 is done and it contains some of the largest changes to date! Most notably, there is now a settings menu. The only major areas left before a demo can be released are the addition of controller support to combat/UIs and the revamping of some of placeholder art. This update includes: · More bugfixes, particularly when taking screenshots · Removed adaptive tutori… | — | |
| Community | Cut the Cards ✂ v0.1.2: New nouns, enemy attacks, and engine upgrade! Hello everyone! In the time since the last update, the game engine I'm using (Godot) has published a new update! Cut the Cards 0.1.2 is the first version to include this update. For me, this means more rapid development due to a number of quality of life improvements in the editor. For the playtesters, this means fewer bugs, less crashes, and better performance. Good stuff, all around! In this… | — | |
| Community | Cut the Cards ✂ v0.1.1: Playtest hotfixes Hello everyone, good news! Steam has approved the playtest build, and I've just added the first group of playtesters into the game. A ton of bugs were discovered, and I've been hard at work fixing them. Here we are, already at version 0.1.1! I'm adding a progress bar here to show the percentage of playtesters who have been given access so far (and, by extension, progress towards a public demo t… | — | |
| Community | Cut the Cards ✂ v0.1: Anniversary update! Hello everyone! I started working on this game at the beginning of August 2023, so this marks the end of the 12th month of development! I'm taking this opportunity to show you just how far this game has come in such a short time. A year ago, this entire project was just an idea in my head, and a few weeks later, it was only a simple prototype: For many months, it had barely any art to speak of:… | — | |
| Community | Cut the Cards ✂ v0.0.9.9: Tutorial complete! Hello everyone! The tutorial system is now finished. I got some cool color-coding for words working for the tutorial to make it easier to understand: This coloring was surprisingly difficult, actually. There are multiple ways the code can parse the text, and it has to inject colors at just the right locations. Either way, it's done now! Hopefully, it will make the card cutting mechanic a bit mo… | — | |
| Community | Cut the Cards ✂ v0.0.9.5: Number system, and new logo! Hello everyone! Development has slowed as life has gotten busier. Nonetheless, here are some cool new features I added: There's a whole number system in the game now! Funnily enough, the hardest part of getting it working was handling the articles (a/an), which required me roping in a pronunciation dictionary. It also works with multiple numbers (for example, "two dozen" = 24). Bonus: I had a n… | — | |
| Community | Cut the Cards ✂ v0.0.9: Elemental system rework! Hello everyone! I've spent the last couple of weeks seriously reworking the elements system, and I'm really happy with how it turned out! There's now a concept which I'm calling "phase invincibility" where attacks can pass through entities if they have the right elements: Both entities and cards now have little icons to indicate what elements they have: I've also added some fun physics to death… | — | |
| Community | Cut the Cards ✂ v0.0.8: New animations! Hello everyone! The new trailer has been taking longer than I expected, but I'm planning to post it within the next couple of weeks. I want this new trailer to be something that will really represent what the gameplay of the demo will be like, whereas the first trailer really just showed a prototype of the concept. (Some of you may have noticed that there is technically a new trailer and screen… | — | |
| Community | Cut the Cards ✂ v0.0.7: Defensive cards! Hello everyone! Although it was a ton of work, I've finally got defensive cards up and working! When you play a defensive card, it spawns a physical object in front of you. The defensive object only works if it physically blocks the attack, and it is part of the same elements system as other entities in the game, meaning that some defenses will work better against certain attacks than others (i… | — | |
| Community | Cut the Cards ✂ v0.0.6: Soundtrack theme! Hello everyone! After getting some feedback on the first specter art, I've decided to update it to a more medieval style: Music composition is something I don't have any professional experience with, really -- but regardless of that, I've tried my hand at making a theme for the soundtrack for the game. I'll be composing several songs for the soundtrack, all pulling elements from this main theme… | — | |
| Community | Cut the Cards ✂ v0.0.5: Specters and shops! Hello everyone! I've been working on sketching up some new enemies this week! Here's the first draft of the ultra-powerful SPECTER who will zap you with his eyes if he happens to catch you! And, as promised, here's the shop system in all its glory! The plan here is to have a new card appear every time you purchase one, so there's always more interesting choices to make. I can't promise this wil… | — | |
| Community | Cut the Cards ✂ v0.0.4: Card selection! Hello everyone! The deckbuilding system has evolved quite a bit over the last week! Now, there are special non-combat cards that you can play in dialogue events, but they will never be drawn when in combat. Furthermore, you can enable/disable combat cards to set whether they will be drawn in combat. This is all indicated with a small circle in the top right of the card, only visible when you're… | — | |
| Community | Cut the Cards ✂ v0.0.3: Elements and poison! Hello everyone once again! I've got a first draft of the elemental system! Originally, I planned on having effects just do X damage per round, with that damage scaled by the enemy's properties. But that seemed kind of boring, so I've upped the complexity! Each element has the ability to modify attack, defense, and health at any point during combat. Here's some examples of the new elements: Fire… | — | |
| Community | Cut the Cards ✂ v0.0.2: The ELLUIN! Hello again everyone! As promised, here is the fleshed-out Elluin (non-final draft): Elluin have teal skin, a lanky body, and are about six to seven feet tall when fully grown. They are nimble hunters who spend most of their time high up in trees, watching down on prey with their sharp eyesight, waiting to strike. Their favorite weapon is their famously hand-crafted longbow, and they've mastere… | — | |
| Community | Cut the Cards ✂ v0.0.1: Steam page up! Hi everyone! Thanks so much for your interest in Cut the Cards! This is the very first version to be released to the public, and it'd be great to hear your feedback on what you see so far. Got some cool ideas for enemies, cards, actions, or events? Comment them below, and I'll consider adding them to the game. Next up, I've got the first draft of a new creature: the Elluin. I'll be posting some… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.