Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cut the Cards›Events›Cut the Cards ✂ v0.0.9: Elemental system rework!
Community

Cut the Cards ✂ v0.0.9: Elemental system rework!

Cut the Cards · published 2 years ago

All eventsPlayers around this dateRead on Steam

Hello everyone!

I've spent the last couple of weeks seriously reworking the elements system, and I'm really happy with how it turned out! There's now a concept which I'm calling "phase invincibility" where attacks can pass through entities if they have the right elements:

Both entities and cards now have little icons to indicate what elements they have:

I've also added some fun physics to death animations, and I've been squashing bugs left, right, and center! You may also notice various art has been updated all across the game to improve readability and aesthetics.

Finally, as I promised last time, here's a cool new Hansel-and-Gretel-like event you can run across in the forest, showing off the new ability for events to change the background:

I've still been focusing most of my attention on the game itself, and I find this relaxed posting schedule to work out much better for me. In my next update, I'll share a boring but necessary part of every game (and one of the last things remaining before I can start sending the game out to playtesters)... the tutorial system!

More from Cut the Cards

Other announcements

All events
Community5 Jul 2026Cut the Cards v2.0.0: In-combat crafting!Hello everyone! We have some updates to the user interface today. Finally, you can craft cards in-combat without having to go to the deck screen: There's also been some improvements to the dialogue card-playing interface, but it's not in its final version yet. I have some ideas for cool biome-based physical effects, but I'll wait until they're implemented to reveal them. The new card abilities…Community4 May 2026Cut the Cards v0.1.9: Placeable items!Hello everyone! This time, I've added some new placement abilities to each card. I think it's more exciting to get to choose exactly which enemy you're attacking, instead of just letting the game guess for you. This also extends to where you can place defenses. Hopefully this makes it more fun to build up chaotic piles of physics objects! There's also been some enemy balancing in this update th…Community16 Mar 2026Cut the Cards v0.1.8: Art polish!Hello everyone! I've finished overhauling the entirety of the art in Cut the Cards, which included recoloring the art to fit the new color palette of the game. Since the art was drawn over such a long period of time, approaching three years at this point, it ended up losing consistency as the art style evolved over time. This update didn't result in any big changes to the existing art, but I do…