Project Mix Demo
Playing now
2Sampling since 09:28 UTC
20%of peak
All-time peak
1012 Sep 2026
Playing now
2Sampling since 09:28 UTC
All-time peak
1012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | PROJECT MIX Demo Patch #3 - More Bug Fixes and Improved Chinese Localization Update Summary: This is a small follow-up patch where we fixed a couple more issues and invited a member of the PROJECT MIX community to improve the quality of the Chinese localization. Thanks, 尘柒! For the rest of this month, we'll be focusing on making a Meta Quest 3 standalone demo happen, as well as working on the full game. There will be some more demo bug fixes and refinements next month,… | — | |
| In-game event | PROJECT MIX Demo Patch #2 - Bug Fixes, QOL features, and Chinese Localization Update Summary: This update focused on fixing a bunch of bugs, improving the back end, and adding quality-of-life features. One notable bug is the one where some players got soft-locked in the bar and couldn't progress. That's now fixed! We added support for MSAA anti-aliasing , so you can enjoy the game with less flickering. It’s disabled by default, but you’ll find an option to toggle between… | — | |
| In-game event | PROJECT MIX Demo Patch #1 - Optimizations and Minor Visual Updates Update Summary: Since the Kickstarter, things have been pretty hectic—with personal life events, hiring, production planning, and budgeting keeping our hands full. This update was mainly about making optimizations across the board to help the game run better and move us closer to getting a standalone Quest 3 demo up and running. We also retextured a few assets to improve visual consistency. It’… | — | |
| Community | PROJECT MIX Kickstarter Campaign is over! Overwhelming Success! The PROJECT MIX Kickstarter campaign has officially ended! In the end - we reached $189,681 , which is slightly short of the next next goal. However, good news - we've enabled late pledges for a week, so there's still a good chance to hit it! I believe we can get Meguro-san on the team. Overall, the Kickstarter campaign went really well. We hit all the essential stretch goals and more. Plus, th… | — | |
| Community | $175K Stretch Goal Reached! VR Handholding Confirmed! 9 Hours Left, Final Push. HOLY SHIT - we just reached the $175K stretch goal, meaning VR handholding is confirmed in PROJECT MIX! There will be high-quality, soulful handholding scenes tailored for each romantic route. It will be unlike anything ever seen before in a videogame. I don't know what will be the consequences of what you guys just unleashed into the world, but we're making the future of VR anime games happen.… | — | |
| Community | $150K Stretch Goal Reached - 61 hours remaining! YO we just reached $150K on Kickstarter - Enhanced Visuals & Animation! Now we can actually afford to hire extra artists to make development more sustainable , especially for a game with this many assets. This means the visual and animation quality can be maintained for the full game, and even improved. While not the most exciting stretch goal, it will help a lot and set up for everything. Than… | — | |
| Community | 5 days left for the Kickstarter Campaign! 5 days left for the Kickstarter campaign! We're making steady progress - $15K away from our next stretch goal! Thanks to everyone who has backed so far. I've also added some new stretch goals so we can have more wins along the way. With your help, we can make things like VR handholding a reality! For those who are losing hope we can reach the stretch goals - don't you dare! I still have plenty… | — | |
| Community | Working on Cup Sliding Physics Working on cup sliding physics for PROJECT MIX! You can now be smoother than ever. What do you think of this feature? We will add this as a later update to the demo. Also, we're half way through the Kickstarter campaign! This is your chance to support the project! Full Video: | — | |
| In-game event | Expanded on the ways you can interact with the cat! This was an absolute pain to implement, but you will now be able to edge your cat in VR until he becomes an edge lord. And yes, you will be able to put accessories on him. By the way, 20 days left in the PROJECT MIX Kickstarter campaign! We're $32K away from the next stretch goal. A heartfelt thanks to all the backers so far, your support matters in making this the best game it can be! Since we… | — | |
| Community | $100K Stretch Goal Reached - English Voice Acting and Subtitle Localization! We just hit $100K for the PROJECT MIX Kickstarter crowdfund!! That means English Voice Acting, and multiple language subtitle support are now guaranteed!! I can't wait to make the game hit you on a different level!! And now even people who don't like reading can enjoy the game. We are also in the 5 figures zone now! That's low key impressive, thank you for your support. 28 days left. I think we… | — | |
| Community | PROJECT MIX Fully Crowdfunded in 54 Minutes - Onto the Stretch Goals! We just made history. In less than an hour, we have reached USD $50K, our base goal! We smashed that goal like NOTHING - this is literally unheard of for a VR game, definitely never happened to a VR anime game!!! Thanks, everyone for your support - it's crazy and almost too much for me to process. This is truly a phenomenon. What a relief that I can officially say the project won't have to get… | — | |
| Community | Kickstarter Launch locked in - May 9th. Just Need 220 more follows! We’ve officially locked in the launch date for the PROJECT MIX Kickstarter: May 9th! Our goal is to hit 3000 pre-launch followers by then - if we fall short, we will need to delay the launch 😦 This is the final stretch, we’re so close! If you haven’t followed yet, now’s the time! Can we gain 220 more followers in just 9 days? Follow our pre-launch page: Since we have no funding, this Kickstart… | — | |
| Community | Kickstarter Pre-launch page out now!! BREAKING NEWS! Our Kickstarter pre-launch page is finally out! Please consider following our page and spreading the word. The future of our game depends on this! We plan to launch the Kickstarter before 1st of May, and hope to have at least 8888 followers. Link to the pre-release page: | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.