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Project Mix DemoEvents5 days left for the Kickstarter Campaign!
Community

5 days left for the Kickstarter Campaign!

Project Mix Demo · published 9 Jun 2025, 00:53 UTC

All eventsPlayers around this dateRead on Steam

5 days left for the Kickstarter campaign!

We're making steady progress - $15K away from our next stretch goal! Thanks to everyone who has backed so far.

I've also added some new stretch goals so we can have more wins along the way.

With your help, we can make things like VR handholding a reality! For those who are losing hope we can reach the stretch goals - don't you dare! I still have plenty of things planned for upping my promotion game.

If you haven't backed but it is in your means to do so, please consider doing so! It makes a huge difference to the development of the game, especially as a small indie studio starting out.

Link to Kickstarter campaign: https://www.kickstarter.com/projects/plectrumsoft/project-mix-upcoming-vr-indie-title-inspired-by-90s-anime

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Community22 Apr 2026Happy PROJECT MIX Demo Anniversary!!Happy PROJECT MIX Demo Anniversary!!🎉 The cast from the PROJECT MIX demo. Expect to see more of them in the full game! The Life Changing VR Demo Okay, story time - gather 'round. I can't believe it's already been a year since the demo was released. We'd been working on it since 2022, reiterating over and over as we faced challenges and doubt. A visual novel in VR? A VR ANIME game? Why?? Where'…In-game event16 Nov 2025PROJECT MIX Demo Patch #4 - Immersion Update and more!This is a major update for the demo, with several improvements for immersion and quality-of-life. · When clicking the exit to Menu button, the game will now ask you to confirm with “Are You Sure?” · If you anger Saya enough, she will now shoot you to death, and you will have to restart from the last checkpoint. · Shaders are now preloaded at the beginning of the demo, so there are no more stutt…Game update25 Sep 2025Demo Patch 3.5 - A few optimizations to reduce stutteringThis small patch implements several improvements we learned during the Quest 3 port to maintain visual quality while improving performance. Most changes will not be noticeable to the naked eye. · Made longer audio files stream in to reduce stutters · Replaced background bottles in the staffroom with tailored opaque bottles to improve draw call performance · Created a special unlit shader that u…