SynthwaveZ
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
017 Oct 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
017 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hot fix v1.01 Rise of the dead adjustments -Fixed stairs causing player to get stuck -Fixed portal on sound -Fixed amount of zombies in lobby area (it was not possible) -Fixed fuse boxes interaction area -Changed amount of time spent in weapon rooms to 15 sec -Fixed stairs early navigation cut for zombies | — | |
| Major update | 1.0 update Coming April 7th Updates - Maps -Rise of the dead -Shooting range (Single player only) - Optimizations -Reworked all used textures -Optimizations to characters and how they communicate with other assests -Removed unused hard referenced code -reworked the use of unnecessary dynamic lighting in some areas -Overall this leads to large improvements to the amount of Ram each character utilizes and the Fps of the gam… | — | |
| Community | 1.0 development update News #2 OK! 1.0 update progress #2! I've pretty much wrapped up the new level. just a couple loose ends to attend to. I should have the level finished by tonight. I'm extremely pleased with the Main new level "Rise Of The Dead" I added a few unplanned areas to the map and I'm having a lot of fun with it. Its chaotic, overwhelming and fairly difficult but I think it fits in fairly well. After I finish I… | — | |
| Community | Development update The 1.0 update is going well and so far I'm currently on schedule! Still keeping things a surprise for launch so I'm not giving away any teasers yet. I'm working every night adding new features, Performance enhancements and more. Working through each level to make sure everything is good for launch. The current plan is to release 1.0 end of March or very early April ill make a few more announce… | — | |
| Game update | Adjustment Patch 0.99.98.76.1 -General - Found and fixed large memory leak with certain FX Spawners not being destroyed after end of life. Causing thousands of spawners to accumulate over time hurting performance. -Gameplay -Added a Dot Cross hair. The Cross hair can be changed in the options menu, In the game settings tab -Increased maximum FOV to 110 -Weapons -Added a new weapon variation that can only be found on the Las… | — | |
| Game update | Performance and FX Enhancements -PERFORMANCE AND LIGHTING - Performance increase across all levels - Overall Lighting increase across all maps for low gamma compatibility (Reduce gamma recommended) (2.3-2.8) - Performance increase on player character - Performance increase on Zombie's - Lighting re-works and tweaks across all maps - Massively increased ambient lighting from muzzle flashes in world - Reworked reflections and w… | — | |
| Major update | Live today, Die Tomorrow. -Weapons -Added New weapon: The HGXX 6.5 -New weapon has two variations for upgrades -Death Valley Reworks -Changed Death valley boss loot drop -Added a weapon locker that requires a key -Mines are now destroyed once they blow up -Zombies can no longer spawn in the Mine field -Reduced health of radioactive coils -Added FX to boss area -Increased speed of boss animations -Last Resort -Fixed audi… | 21642146 | |
| Game update | Minor Rebranding Update to SynthwaveZ After much thought i have decided to change the title to "SynthwaveZ" for quite a few reasons. SynthwaveZ fits more along the lines of my vision for feel and vibe in the game. Not to mention the name is shorter, easier to say, and remember. So what does this mean? the Games development will stay the same, receiving the same regular updates. there will be more music in game and more opportunity… | — | |
| Game update | Salus Re-work - Optimizations to Salus Character - Salus health pistol no longer charges up and heals the Character - Using the "G" key, Salus has an injector that will temporally increase the characters health - Walk speed and sprint speed increased when using injector - Effects slowly return to their previous states. - The effects work whether you have a perk or not, stacking with Speed and health. - Added… | — | |
| Game update | Optimization patch Optimizations | — | |
| Game update | Bunker Lighting update - Bunker - Reworked lighting on Bunker - Changes to spawns on bunker - Corrected issues with De-coder on Bunker - Corrected damage of mini-trap on Bunker - Corrected extracted item bug on Bunker - Death Valley - Corrected lighting on Death Valley - Added extra trap to Death Valley - Corrected spawns on Death Valley - Corrected Nav mesh issues on Death Valley - Corrected Multiple Traps on Death… | — | |
| Game update | Disturbia lighting Rework - Reworked lighting on Disturbia - corrected issues with zombie soul spawn - corrected issue with grass becoming invisible after turning on power (Level Change) - Fixed some materials from not appearing on a mesh in game - General optimizations | — | |
| Game update | Death Valley Lighting Re-Work - Re-worked lighting on Death valley to the updated method using level streaming. (More maps with new method coming soon) - Changed Final Boss on Death Valley - Changed exploding zombie damage range - Changed Hell Creature damage and FX - Minor changes to base base zombie - reduced points received from killing zombies per bullet hit - removed Christmas from main menu - Added recommended setting… | — | |
| Game update | Patch .99.86.85 - Changed lighting method of Last Resort, lighting is now using Level streaming with lighting scenarios. In short this means more realistic lighting using shadows at a lower cost to performance. Last resort is the first map getting a full lighting rework. other maps will follow in the next update. This should drastically increase performance to Last resort (And other maps in the future). - Adde… | — | |
| Game update | Last Resort map update - Improved overall function and angle of attack for he companion bot on Last resort. - Added random spin attack to companion bot - Added zombie distraction area to Last Resort - Reduced health of the kill squad guards - Added ability to succeed on Last Resort with end game event - Added pool que melee weapon - Added health to the kill squad helicopter - Added a new zombie that has an oxygen tan… | — | |
| Game update | Disturbia hotfix - Corrected bug with end game event on Disturbia. - Fixed zombie on fire bug. | — | |
| Game update | Christmas Patch Added Christmas to Main Menu Added multiple new melee weapons Added new zombie skins Expanded Disturbia map Added End game event to Disturbia Added Flame Thrower "Super Roaster" Added Zombie Distraction area to Disturbia, More areas coming to other maps later. | — | |
| Game update | Minor changes -Rain changes -Audio changes | — | |
| Game update | Update 0.99.96.2 -Added Fire slide perk -New Rain FX on Death Valley -Changed two SMG skins to they final version as well as the upgraded versions -Fixed bug where other players could see weapon charms in players head -Added New lightning FX to death valley -Changed lighting on Death Valley -Other various minor bug corrections | — | |
| Game update | Hotfix v0.99.93 - Cleaned up slide cancel, smoother movements. - Tweaked zombie path technique - Reworked ability for zombies to get to close to player (WIP) | — | |
| Game update | Patch 0.99.92 - Reworked the Mine Detector it is much more user friendly - Mine Detector is now a Super Weapon renamed the (Nullifier) with 25 shots - Fixed a Most scope glass to be more clear and have less glare - Added more boss rounds to proving grounds (Nothing is friendly on the map) - Added slot machines to proving grounds they have a chance to drop ultimate items or nothing at all - Increased time bet… | — | |
| Game update | Proving Grounds Hot Fix Proving Grounds Hot fix - Fixed doors on proving Grounds - Fixed hammer being able to reload - Fixed hell creature and zombie wave mix (there are ultimately more but it is more consistent) - Hell Creatures only spawn in the 4 "corners" of the map - Reworked the random weapon box, Should be more consistent - Fixed wall weapon and perk machines info getting stuck on screen when walking away - Zom… | — | |
| Game update | Patch 0.99.91 -Added New Map Proving Grounds -Added New Perk Super Savings - Levels -Added max tier weapon to end of Death Valley Easter Egg -Added Hell Creatures during normal waves (On proving grounds only) -Fixed fog clipping on Proving Grounds -Added extraction method to Bunker Level -Reworked Lighting on Proving Grounds -Fixed out of bounds acces on Death Valley -Fixed coffee table glitch on Death Valle… | — | |
| Game update | Small munition maximizer patch -Removed ability to purchase a wall weapon while upgrading a weapon with Munition Maximizer. -Reduced upgrade time of Munition Maximizer from 10 sec to 6 sec | 20253103 | |
| Game update | Bug Hot Fix -Crawlers -Crawlers can no longer charge at players like standing zombies -Crawlers attacked distance reduced from 400 to 100 -Crawlers are now all the same speed (No matter what round) 180 base speed, after first attack 220 base speed -Crawlers now play proper animation while crawling -Zombie leg health increased from 35% of total health to 40% of total health before wave 10, After wave 10 leg… | 20232391 | |
| Game update | Hotfix - Fixed wave starts at 5 | 20224205 | |
| Game update | Patch 0.99.86.7 Hot fix Update coming tonight @everyone Major Salus SUPERCHARGE! - Salus Buff - If you hold left trigger you can add health to Salus by 50 points - Holding the left trigger multiple times will super charge Salus to extra health - Increased the amount of Health pistol ammo from 50 to 150 - Each time you Supercharge the round count of the health pistol will decrease by 10 - If you are supercharge… | 20222183 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.