Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SynthwaveZNewsDeath Valley Lighting Re-Work
Game update

Death Valley Lighting Re-Work

SynthwaveZ · published 5 Jan 2026, 03:12 UTC

All newsPlayers around this dateRead on Steam

- Re-worked lighting on Death valley to the updated method using level streaming. (More maps with new method coming soon)

- Changed Final Boss on Death Valley
- Changed exploding zombie damage range
- Changed Hell Creature damage and FX
- Minor changes to base base zombie
- reduced points received from killing zombies per bullet hit
- removed Christmas from main menu
- Added recommended settings tab to main menu
- general optimizations to game play.

More from SynthwaveZ

Other announcements

All news
Game update23 Apr 2026Bug patch 1.045- Removed rank up icon from displaying on level start - Removed doll boss from Proving Grounds - Guards no longer shoot at inactive knights on proving grounds - Changed price of Munition Maximizer on proving grounds to 4000 points - Increased ammo purchase price on Proving Grounds to 3500 points - Corrected no collision fence on Disturbia - Increased the alpha brightness for some of the text in…Game update14 Apr 2026Patch 1.03 "Anti melee spam"Alright guys, Gone are the days of sprint spam and melee spam. Here's the notes... - After sprinting and stamina fully drains it no longer starts at 30%. it now starts at Percentage you stopped sprinting at and gradually increases from there. -Using melee weapons now costs stamina, As of right now all melee weapons use 20% stamina per swing, after each swing the stamina immediately starts to re…Game update12 Apr 2026Patch 1.02Game-play changes -Increase of zombie rank points used to change weapon charms, rank points per zombie now increase based on wave -Reduced points needed for first two weapon charm ranks Rise of the Dead map changes -Minor expansion of lobby in Rise of the Dead -Slight increase of zombies in lobby on Rise of the Dead -Added random spawn locations to exit key card -There are now two Armory passwo…