Chernobyl: Simulator
Playing now
3+1 vs. yesterday
20%of peak
All-time peak
15Jul 2026
Playing now
3+1 vs. yesterday
All-time peak
15Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | WEEKLY UPDATE #4 This update focuses on performance, usability, and stability. VRAM usgae has been reduced by approximately 75% through extensive texture optimizations, the user interface has been completely redesigned, and save management has been improved with support for non-destructive sub-saves. Numerous bugs have been fixed across Windows and macOS, several simulation systems have been corrected to better… | 23600324 | |
| In-game event | WEEKLY UPDATE #3 Improvements · Added small squares around PS/AZ imbalance indicator triggers · Paper plotters now include measurement scale with handle · Optimized mnemonic panel cell lighting · Added several missing mnemonic panel mockups · Adjusted mnemonic panel colors to a more blue-toned appearance Fixes · Fixed issues affecting global illumination · Fixed missing Chinese, Japanese, and Korean characters… | 23440503 | |
| Game update | Hotfix v0.2.2 Fixes · Fixed Lightmap UV issues affecting global illumination · Fixed issues with camera presets · Fixed control element problems when switching between the Reactor Hall and Control Room · Fixed a memory issue caused by control log cache not being cleared properly · Fixed a bug in tick rate calculations · Fixed a random concurrency issue that could occur during reactor operation · Improved log… | 23301491 | |
| In-game event | WEEKLY UPDATE #2 We’re excited to introduce the Reactor Hall and Bridge Crane prototype. Players can now attach lifting screws to cover blocks, then use the bridge crane to lift and transport them around the reactor hall. The crane is controlled with the arrow keys, while the winch can be raised or lowered using the comma/dot keys or the mouse scroll wheel. Improvements · Added support for 18 languages · Added… | 23284680 | |
| In-game event | Accuracy Update We are thrilled to bring you a massive update focused on deepening the simulation realism of the RBMK reactor while introducing several highly requested quality-of-life features. IMPORTANT : Please note that due to the significant changes in the physics engine and save logic, previous save files are not backward compatible. You will need to start a new game to experience the new features. Neutr… | 22955035 | |
| In-game event | WEEKLY UPDATE #1 Bug Fixes · Fixed incorrect highlight on unused indicators in the ARM task step · Fixed being unable to insert 5 or more USP rods simultaneously · Fixed VU-2 sub-programs failing to start · Fixed a visual bug where restarting a sub-program on VU-2 multiple times would not light lamp correctly · Fixed automatic rods (AR) getting blocked during AZ-3 due to high imbalance — attenuation logic corre… | 22698391 | |
| Game update | Showcase: Overcompensation Up | — | |
| Game update | Showcase: LAR, AZ-5 | — | |
| Game update | Showcase I would like to present you the first showcase of VIUR's pulpit operations | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.