Code-Black
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
111 Oct 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
111 Oct 2026
| Published | Title | Build |
|---|---|---|
| V0.2.001 Patch Released - Optimized bullets with a complete system overhaul, after some performance profiling I learned that bullets were causing a huge performance problem which is now fixed. - Fixed achievements not displaying till end of game, they now display as soon as you complete an achievement. - Fixed Twin Shot Tonic perk. - Fixed Akimbo weapon upgrading, no longer shows one of the weapons stuck in your hand… | 24725071 | |
| Unreal Engine 5.8 Updatemajor All of the past builds of Code-Black have been using Unreal Engine 5.7 Over the past couple weeks I have pushed the project to the newer Unreal Engine 5.8 which includes many critical performance improvements for Nanite, Lumen, Mega Lights, and more. I hope this improves the performance for many players who may have experienced any lag, fps issues, or rendering constraints, which typically come… | — | |
| Day One Patch Bug Fixes & Improvements · Fixed an issue with Akimbo weapon upgrades that would cause some other weapons to stop working · Fixed an issue with the Radial Menu Selector not selecting the correct weapon slot · Balanced the Flying Gremlins, instead of starting on round 2 they now start spawning on round 3 · Fixed issue with music stopping after opening the third door to the tomb Other Changes · A… | — | |
| Steam Next Fest Releasemajor Day One Yes, I am going to be releasing a Day One Patch as there are a few things I noticed late last night and today, that I want to make sure I fix right away! · Controls menu does not show all the correct inputs and will be fixed immediately · Lethal Pickups have a bug where your weapons are invisible after picking up more lethals, for now lethal pickups are disabled, and this will be fixed… | — | |
| Early Access Launch Updatemajor Main Announcement · I am aware the Steam Page has never had a listed launch date and has always said "Coming Soon" but on social media and internally, my plan was to launch today, April 24th, 2026 · The Early Access build is under review by Steam and the initially planned date for Early Access Launch is being delayed for a few main reasons: · As a solo dev, some things can be unpredictable, I h… | 22658296 | |
| Pre-Release Patch 1.1 Various Zombie improvements: · added additional methods for re-spawning to prevent the round from not ending or not being able to locate final zombie(s) · increased zombie damage, and speeds · added more wall weapons, upgrade machines, explosives, and weapon pickups to the level | 22658296 | |
| Pre-Release Patch 1.0 Various Zombie and Weapon improvements including: · fix with zombies not re-spawning when too far or stuck · increased zombie difficulty · fix for melee weapon disappearing · fix for missing wall weapons | 22652244 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 14 Aug 2026 | Fri | 01:12 | V0.2.001 Patch Released | 24725071 | public | 1 | — |