Unreal Engine 5.8 Update

major update

Code-Black · published

All of the past builds of Code-Black have been using Unreal Engine 5.7

Over the past couple weeks I have pushed the project to the newer Unreal Engine 5.8 which includes many critical performance improvements for Nanite, Lumen, Mega Lights, and more.

I hope this improves the performance for many players who may have experienced any lag, fps issues, or rendering constraints, which typically comes from some of these newer Unreal Engine features.

I am trying my best to continue optimizing everything where I can, and over time all of that will improve.

Ground Zero

Ground Zero is the first level I introduced, and it is the main level for the game, containing a large open world which is not fully complete yet. It can also be unstable in some cases depending on your hardware.

Due to this, I have decided to create a couple smaller levels which are currently in development, and are planned to be released in the next month or so. I will keep everyone updated on when these will be introduced.

Having some smaller levels will not only give players some more options, but will be much less demanding on the rendering side of things. These levels should have highly improved performance and frame rates since they will not be as large and won't have as many assets to render.

While I work on these smaller levels I will also be fixing any major bugs.

Thank you to everyone who is enjoying the game so far! I hope you see the potential for the game and that I am trying my best as a solo developer to do everything I can to make the players happy, I understand things are not perfect right now, but everything will improve over time, and I am determined to creating a great single player zombie horde experience.

Bug Fixes

  • Fixed issue with PSO's in large levels with the push to UE5.8 (massive overall FPS improvement)

  • Fixed crash when changing certain graphics settings

I am still working on many of the major bug fixes I have previously mentioned, the push to a newer engine version was a huge task I wanted to complete as soon as possible, which will make optimization much easier now and in the future.

Now I can focus on the remaining major bug fixes so I can soon continue developing some new content for the game.

Some of which being: Zombie Audio, Zombie Gore and Dismemberment, Steam Stat fixes, Steam Achievement fixes, Weapon Upgrade fixes, Improved Tutorials, Controller Aim Assist, Animation improvements, Horde optimization, and much more.