Early Access Launch Update

major update

Code-Black · build 22658296 · published

On SteamNotes only · this build shipped before we watched the app

Main Announcement

  • I am aware the Steam Page has never had a listed launch date and has always said "Coming Soon" but on social media and internally, my plan was to launch today, April 24th, 2026

  • The Early Access build is under review by Steam and the initially planned date for Early Access Launch is being delayed for a few main reasons:

  • As a solo dev, some things can be unpredictable, I have had recent nights where I have been up late to fix bugs, So I want everyone to know my main goal is to release the game with a great first impression. Making sure the game has minimal bugs and includes all the core features I promised to launch with Early Access such as:

    • Controller Support (works but currently not fully functional in all menus and UI)

    • Achievements & Leaderboards are mainly all in place but have not been fully tested internally and because of that some achievements cannot be achieved right now, I want to make sure all currently listed Achievements are implemented before the Early Access release

Launch Day Plan

The New Plan is to Launch for Steam Next Fest June 2026

  • This will include all the New / Improvements, and fixes / patches for all the current Known Issues

  • All new Leaderboards, Achievements, and Stats will be implemented and tested internally before launch day

  • Generic Gamepads, Xbox or Dual-Shock Controllers, are supported. Steam Input will be implemented for additional Game Pad support across all Windows and Linux devices

  • Weapon System Polish: currently some weapons have been causing issues and is being investigated, being a core-system of the game its important to me that all available weapons on launch day are working as intended and do not cause any issues for your experience.

  • I will additionally be creating a new Gameplay Trailer and many new sneak peeks of the game before the launch day which will be posted on Youtube, Twitter, Facebook, Instagram, etc.

  • New branding artwork is coming replacing capsule art and other branding for the game to better suit the new "Bullet Hell" theme.

New / Improvements

  • Controller Support for most controllers (some may require Steam Input configuration or third party plugins for any Dual-Shock controllers)

  • New Game Input Icons

  • Major UI / UX improvements

  • New Achievement Icons

  • New Stats and Achievements

  • New Flying Gremlin Enemies

  • New Hyena Enemies

  • Zombie balancing and performance improvements

  • Overall Weapon Balancing and Bullet Improvements

  • Added more Reload and Weapon sounds

  • Overall Animation Improvements

  • Added Hand-On Combat

  • Added New Loading Screen system for smoother level transitions

  • New Menu and Game Music

Fixes / Patches

  • Fix for upgrading weapons to Akimbo

  • Fix for Zombies not re-spawning if they cannot be found (now either re-spawns near you or ends round)

  • Fixed Zombie Melee Attack issues

  • Fixed Zombie rotation issues

  • Fixed Zombie Navigation issues

  • Fixed Weapon Melee Attack

Known Issues

  • Not all Controllers work in the pause menu and you may need keyboard and mouse to change certain settings.

  • Some Machines experience performance drops after 25 zombies (zombie scaling is being worked on)

  • Some Weapon animations are broken and some weapons ADS settings are not aligned properly