Quest of Dungeons
Playing now
1+1 vs. yesterday
0.8%of peak
All-time peak
118Apr 2016
Playing now
1+1 vs. yesterday
All-time peak
118Apr 2016
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Beta for v3.0 available [Windows] Hi there everyone, It's been a while, these past few months were extremely busy, as some of you mentioned in the forums, Quest of Dungeons was recently released for Nintendo Switch, along with that some tweaks and a bit of new content. Calling it "3.0" (how original) - I'm releasing this new content for free without charging for extra DLC or anything like that, but this takes a lot of work to d… | — | |
| Community | Update/Expansion 2.0 released Hi everyone. So, yes, I just pushed the 2.0 update to the main branch, which means that everyone should receive the update now. First things first, it is quite possible that some people will experience bugs or problems, and for that I'm sorry in advance, the game got a lot of changes since that stable version so stuff can happen. For anyone who experiences problems or wants to go back to the ol… | — | |
| Community | Update 2.0 Release Candidate, builds for Window, Linux and Mac Hi everyone, So good news, I'm close to release the 2.0 update, it's time for a wide test, on all platforms, so I just made available builds for Windows, Mac and Linux. The beta is still on the "beta_gamepad" branch, and you should be able to use a controller in any OS. I changed the game controller code to use SDL, in order to provide a better compatibility with game controllers on all 3 platf… | — | |
| Community | Beta with full controller support available Hello everyone. I decided to open the beta that has full game controller support for everyone to try and get feedback. Most of the UI in-game was changed to fit that new form of controlling the game. The beta will be open for some time so try it while you can. How to test? Right click Quest of Dungeons on Steam -> Properties -> Betas -> "beta_gamepad" Notes: This build is supposed to used (for… | — | |
| Community | Progress on the v2.0 Update Hello! It's been a long time since I last posted any announcement, but fear not, I've been working hard on this (as fast as possible). As some of you know I'm working on a Xbox One port of Quest of Dungeons at the same time as the v2.0 updates. I had the opportunity to port the game and as a solo developer this is a great opportunity to have my work shared with more people so I can support my g… | — | |
| Community | 2.0 Expansion Beta available to test Hi there everyone. As I talked a couple weeks ago I was working on getting more content to the game, I'm doing my best to bring this totally free to everyone without charging for extra DLC, but since this actually takes time to make and a lot of time to test the new features I thought you guys might wanna help me out by play-testing the new content. The beta is only available on Win now (sorry… | — | |
| Community | Quick-fix patch and talking next update Hi there. I recently made a quick patch just to minimize the problem with "Death" spell on the final boss. This is something I hope to solve in a better way in a next patch, but I wanted to minimize the problem now. Patch -Lowered "Death" status effect probability. -Increased "Death" effect to 20 turns. Big update: New Dungeon I started working some time ago in a new update which is more like a… | — | |
| Community | Linux port released! Quest of Dungeons is now available for Linux users too. With this released the game is now available on all 3 platformas, PC/Mac/Linux, so everyone on Steam can enjoy it :) As with any new release problems can appear, so if you experience an issue take a look at the forums, there's always someone willing to help and I'll do my best to help too of course. | — | |
| Community | Update 1.1 - Introducing new difficulty mode "Hell" For this update I'm introducing a new difficulty mode called Hell , it was in beta for a bit of time and now I decided to release it. Monsters are stronger, items are more expensive, no HP recover, lower Mana recover, and there's a chance that a floor won't have a Shopkeeper. Changes in update 1.1 · New Difficulty mode "Hell" · Achievement added for completing "Hell" · Added current Save inform… | — | |
| Community | Update 1.0.10 Map only displays missing keys (Doors) and not all required keys · Fixed "Used Key" text animation glitch · Fixed "Electric Storm" weird targeting problem (no longer needs to have mouse on top of enemy) · Tweaked Wizard skills Mana cost · Fixed uncapped FPS problem when GPU had "Application Preference" option. Still respects if forced ON or OFF in your GPU preferences. · Changed save games/conf… | — | |
| Community | Update 1.0.9 Hi there, time for a new update with a couple more tweaks/features to improve the overall experience while playing. · Can use Keyboard for ranged attacks on enemies (X to toggle enemy and C to use attack, arrow keys to move attack area with Skills) · Map shows all required keys for locked doors instead of just first one · Increased "Death" probability of success · Statistics are now ordered alp… | — | |
| Community | Update 1.0.8 Added permanent Minimap on top right corner of screen. (Can be turn off on in-game options) · Map shows the correct image of the key required instead of generic image · Allow re-mapping of Space key (default is Atk/Skill switch) · Tweaked game intro times (some sentences disappeared too fast) · Bookshelves now display spider webs when not used, for easier recognitions of what's been searched ·… | — | |
| Community | Update 1.0.7 Added option "Mouse Click to Attack only" (Pause Menu Options) - If you don't want mouse clicks to trigger movement and only use keyboard to do so · Mouse cursor now displays a "Attack Icon" when on top of Enemies, to help target a bit better · Fixed glitch where only the first required Key on a Door was showed in the message · Skills menu button (Spell Book) now shows closes/open image accordi… | — | |
| Community | Update 1.0.6 Added an in game options menu (on Pause Menu) Added option for auto-loot when walking (in-game options) Added an Adventure log, displays some combat info (in-game options) Decreased Tomes sell price Fixed stairs near doors (?) Fixed glitch on key binding were you could not set the already used key on same action. Tweaked Shaman abilities mana costs and cast chances | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.