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Quest of DungeonsNewsUpdate 1.1 - Introducing new difficulty mode "Hell"
Community

Update 1.1 - Introducing new difficulty mode "Hell"

Quest of Dungeons · published 18 May 2014, 16:27 UTC

All newsPlayers around this dateRead on Steam

For this update I'm introducing a new difficulty mode called Hell, it was in beta for a bit of time and now I decided to release it. Monsters are stronger, items are more expensive, no HP recover, lower Mana recover, and there's a chance that a floor won't have a Shopkeeper.

Changes in update 1.1

  • New Difficulty mode "Hell"
  • Achievement added for completing "Hell"
  • Added current Save information when loading (Level, Class, Difficulty, etc)
  • Fixed "Create New Game" screen animation glitch where class selector would jump from off screen
  • Fixed typo in "Pierce Skin"
  • Fixed Store bug where quickly walking away before Store menu completely opens would show the menu empty
  • Improved memory usage while fetching Leaderboards positions
  • Added option to switch between "Global", "Friends" and "Around User" on Leaderboards
  • When setting to Window mode the window centers to monitor, this should help the rare glitch where window gets stuck in top left corner
  • Trimmed names in Leaderboards too big to fit inside the menu
  • Store menu now remembers if Inventory was open or not before closing it
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