Blood Radiant
Playing now
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All-time peak
29 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
29 Sep 2026
| Published | Title | Build |
|---|---|---|
| Combat, Ammo & Stability Update Thanks for all the support from players! Here is a list of things that changed in the most recent updates: · Added ammunition to projectile weapons, refilled at save points · Consolidated bullet, arrow, and dynamite interactions with normal enemies, destructible objects, and bosses · Projectile impacts alert nearby enemies · Smarter enemy chase behavior · Fixed enemies occasionally pausing for… | — | |
| NG+ is easier now Players were saying NG+ was too hard so I made it a lot easier, should help with getting the other endings. Enjoy. | — | |
| 6/25/26 Update Notes Misc tweaks and some minor content changes in Old Ones Realm, nothing major | — | |
| May 29 Update * Fixed an issue with weapon upgrade levels not saving correctly | — | |
| New Weapons + Player Stats * New weapons: Seeing Sword, War Axe, Trident, Arm of Old One, Morningstar, Crossbow, Pistol, Summoner's Manual, Chainsaw (in NG+) * New player stats: "Wisdom" and "Ranged" are now player upgradable stats * All cutscenes are now skippable (some were unskippable) * You can set camera arm length in options * New running animations + some attack animations * Other stuff too minor to note | — | |
| Notes for 5/15 Update * Many performance improvements, particularly on steam decks * Sometimes end-game summary would appear twice and advance NG+ level more than it should * Changed how textures are pixelated * Korlok sells the correct items now | — | |
| Notes for 5/12 Update * Added: The most requested feature by far: You can carry more than one weapon and you don't lose your upgrades when you pick up a new weapon. Also, upgrade items are not auto applied, they are consumables, so you can save them. The new weapon inventory is accessible via the pause menu. | — | |
| Notes for 5/11 Update * Fixed: Sometimes praetorian fight would not start. * Fixed: Several achievements were not firing when achieved. * Fixed: "Watchers Ending" (the best ending) was not achievable. * Fixed: If you level up, then do not save, then kill an enemy, then save, it would not save your loosh and caused other loosh related problems. * Fixed: The brown monster with a face on their stomach did 0 damage. * F… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 11 Aug 2026 | Tue | 12:09 | No patch notes · unannounced build | 24671695 | public | 1 | — |