Combat, Ammo & Stability Update

Blood Radiant · published

Thanks for all the support from players! Here is a list of things that changed in the most recent updates:

  • Added ammunition to projectile weapons, refilled at save points

  • Consolidated bullet, arrow, and dynamite interactions with normal enemies, destructible objects, and bosses

  • Projectile impacts alert nearby enemies

  • Smarter enemy chase behavior

  • Fixed enemies occasionally pausing for no reason after completing a short movement action

  • Procedural foot animations so 4 legged creatures position themselves better on slopes

  • Changed enemy lunges to improve animation timing and handle slopes and ledges more reliably

  • Improved weapon pickup, switching, level, damage, and save-data synchronization

  • Fixed Trident heavy attacks occasionally remaining permanently charged

  • Fixed stamina recharge and display values becoming temporarily unsynchronized

  • Improved save-point/level arrival camera positioning

  • Added vfx on mirror travel

  • Weapon Upgrade purchases now provide a consumable upgrade instead of immediately upgrading the equipped weapon

  • Improved the Pain Train cutscene animations

  • Cleaned up several NPC dialogue flows