Half Sword Demo
Playing now
1,298+73 vs. yesterday
8.5%of peak
All-time peak
15,244Apr 2025
Playing now
1,298+73 vs. yesterday
All-time peak
15,244Apr 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.6.1.3 Hotfix 1 Hey hey hey! Sorry, latest patch was a bit outdated and didn't contain changes made in last couple days, so we upload a patch to that patch, let's call it 0.6.1.3.(1) differences are: · Breaking limbs on picking up objects fixed. Still be careful when picking up heavy objects, · Heads meshes clipping fixed, · Match setup on Begin Play was flawed, respawnable objects spawned too late, you could… | 23937314 | |
| Game update | Patch 0.6.1.3 - OG Willie, Bone snapping & more Patch notes 0.6.1.3 · Alley map optimization and making barrels physics logic more elegant · Added rocks u can pick up. Randomly thrown on all exterior maps · New Shields and Pavises · Joint dislocation, snapping bones by pulling and twisting, snapping neck, back, arms, legs. Planning to add ability to tear them off as well · Neck grab doesn’t snap from so far. Now you can grab heads again if y… | 23934229 | |
| Game update | Hot fix 0.6.1.2 Patch notes 0.6.1.2 · Fixed Height and Weight sliders resetting to wrong values after reentering Inventory · Added Height and Weight sliders for the opponents in Free Mode. They are multipliers, so a Knight with full Weight will still have more muscles than a Beggar with full Weight · Fixed Alt Thrust modes/stances switching. Holding Alt Thrust key gets you to Thumb Grip (as it was), tapping Al… | 23845669 | |
| Game update | Patch 0.6.1.1 Was checking feedback whole day in between developing, building and testing, Tried to address here as much of it as I could and added some things on top from myself. Patch 0.6.1.1 · Reduced run speed. Faster than 6.0, slower than 6.1, · Less equipped characters are much less likely to rush a better equipped opponent, · Returned classic Al Thrust. Tapping Alt Thrust key will now toggle Classic A… | 23840957 | |
| Game update | Blood Hotfix Hi everyone, In this new hotfix, we focused on blood optimization, alongside other performance improvements. Blood: Reworked blood with partial implementation of in-house next gen blood system (RT Blood) that should offer better performances alongside more realistic environment interaction. This include: · New Wall decals splatters, · New floors decals splatters, · Better blood particles on wea… | — | |
| Game update | HotFix 5 Hi everyone, In this quick hotfix, we focused on some bugs that appeared with the previous physics changes: Physics - Muscle progression wasn't always triggered when spending stamina; it is now fixed - Stealing an enemy weapon was sometimes not updating for the weapon's owner, and this forbade you from hitting the enemy with it. It is now fixed. - Unsheathing your weapons now should feel less j… | — | |
| Game update | Hotfix 4: Physics tweaks, AMD fix and blood Hi everyone, In this hotfix we started looking at your feedback on physics + rolled some additional fixes on the AMD blood polling, as it seems some AMD GPUs were still impacted: Physics · Lowered character physics substepping intervals. Expected results: better physics precision. Character control and combat should feel better. · Disabled collision between character and their weapons. Weapons… | — | |
| Game update | Hotfix 3: Optimization on Forest, Slums and Blood Hi everyone, In this hotfix we focused on the outdoor maps, as it seems to cause you a lot of troubles, and did some more blood optimization on performance. In this third hotfix you could find: - Further foliage optimization, notably on Forest and Slums map - Blood optimization - Slums map colliders set up correctly. Now you the round end properly when you go out of map - You can talk your enem… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.