Half Sword Demo
Playing now
1,675−323 vs. yesterday
11%of peak
All-time peak
15,244Apr 2025
Playing now
1,675−323 vs. yesterday
All-time peak
15,244Apr 2025
| Published | Title | Build |
|---|---|---|
| Patch 0.6.1.5 - Quality of life and balancing for Abyss, Combat, Settings Hi everyone! No new content as we're focusing on 0.6.2, but a Quality of Life & Balancing patch thanks to your feedbacks. We know we say no more patch but... feels like it should help you having fun while waiting for the big one! Patch notes 0.6.1.5 Abyss · Reworked Zombies. They are weaker in some things but stronger in others. Biting is weaker, but they swing their arms better when unarmed. A… | 24185754 | |
| Hotfix 1 for 0.6.1.4 - New combat scenario & bugfixing Hey hey hey! Just like the last time we have uploaded a bit outdated version of patch (new one was sent to testing when this one was uploading) So lets call THIS patch 0.6.1.4.(1) I will write all the changes for 0.6.1.4 and 0.6.1.4.(1) here together: · Tweaked bone snapping, should be much more stable. Not completely stable, naturally, its Half Sword after all. But much better · Added Bone Fra… | 23981082 | |
| Patch 0.6.1.4 - Bones adjustement, Gear Randomization, Crossbow tweaks Patch notes 0.6.1.4 Hello! Thank you for breaking so many bones already. This patch is aiming to tune this new feature based on your feedbacks, on top of various asks from the community: · Bone snapping tuned, added Bone Fragility slider to Gore settings · IMPORTANT: Bone Fragility settings don't kick in instantly. Character spawned after you changed the settings will have them applied. · Gear… | 23968142 | |
| 0.6.1.3 Hotfix 1 Hey hey hey! Sorry, latest patch was a bit outdated and didn't contain changes made in last couple days, so we upload a patch to that patch, let's call it 0.6.1.3.(1) differences are: · Breaking limbs on picking up objects fixed. Still be careful when picking up heavy objects, · Heads meshes clipping fixed, · Match setup on Begin Play was flawed, respawnable objects spawned too late, you could… | 23937314 | |
| Patch 0.6.1.3 - OG Willie, Bone snapping & more Patch notes 0.6.1.3 · Alley map optimization and making barrels physics logic more elegant · Added rocks u can pick up. Randomly thrown on all exterior maps · New Shields and Pavises · Joint dislocation, snapping bones by pulling and twisting, snapping neck, back, arms, legs. Planning to add ability to tear them off as well · Neck grab doesn’t snap from so far. Now you can grab heads again if y… | 23934229 | |
| Hot fix 0.6.1.2 Patch notes 0.6.1.2 · Fixed Height and Weight sliders resetting to wrong values after reentering Inventory · Added Height and Weight sliders for the opponents in Free Mode. They are multipliers, so a Knight with full Weight will still have more muscles than a Beggar with full Weight · Fixed Alt Thrust modes/stances switching. Holding Alt Thrust key gets you to Thumb Grip (as it was), tapping Al… | 23845669 | |
| Patch 0.6.1.1 Was checking feedback whole day in between developing, building and testing, Tried to address here as much of it as I could and added some things on top from myself. Patch 0.6.1.1 · Reduced run speed. Faster than 6.0, slower than 6.1, · Less equipped characters are much less likely to rush a better equipped opponent, · Returned classic Al Thrust. Tapping Alt Thrust key will now toggle Classic A… | 23840957 | |
| Blood Hotfix Hi everyone, In this new hotfix, we focused on blood optimization, alongside other performance improvements. Blood: Reworked blood with partial implementation of in-house next gen blood system (RT Blood) that should offer better performances alongside more realistic environment interaction. This include: · New Wall decals splatters, · New floors decals splatters, · Better blood particles on wea… | — | |
| HotFix 5 Hi everyone, In this quick hotfix, we focused on some bugs that appeared with the previous physics changes: Physics - Muscle progression wasn't always triggered when spending stamina; it is now fixed - Stealing an enemy weapon was sometimes not updating for the weapon's owner, and this forbade you from hitting the enemy with it. It is now fixed. - Unsheathing your weapons now should feel less j… | — | |
| Hotfix 4: Physics tweaks, AMD fix and blood Hi everyone, In this hotfix we started looking at your feedback on physics + rolled some additional fixes on the AMD blood polling, as it seems some AMD GPUs were still impacted: Physics · Lowered character physics substepping intervals. Expected results: better physics precision. Character control and combat should feel better. · Disabled collision between character and their weapons. Weapons… | — | |
| Hotfix 3: Optimization on Forest, Slums and Blood Hi everyone, In this hotfix we focused on the outdoor maps, as it seems to cause you a lot of troubles, and did some more blood optimization on performance. In this third hotfix you could find: - Further foliage optimization, notably on Forest and Slums map - Blood optimization - Slums map colliders set up correctly. Now you the round end properly when you go out of map - You can talk your enem… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||