Dobbel Dungeon
Playing now
11−9 vs. yesterday
2.3%of peak
All-time peak
471Feb 2026
Playing now
11−9 vs. yesterday
All-time peak
471Feb 2026
| Published | Title | Build |
|---|---|---|
| Patch 1.1.3 Heyo! This quick patch addresses the following: Fixes · Fixed 'X marks the spot' no longer being initialized on time for the treasure chest system to account for it. · Implemented a fallback system for treasure chests when the primary way of spawning them results in too few chests being spawned. · Fixed missing LODs for Repair Drone. · Fixed incorrect font scaling for the confirmation popup whe… | 23094833 | |
| Patch 1.1.2 Heyo! This quick patch addresses the following: Fixes · Fixed the 'Conditionals' banner on the action card missing localization in some languages. · Fixed missing characters in Japanese, Korean and Simplified Chinese. Happy Dobbeling! - Jim & Michelle | 23081780 | |
| Patch 1.1.1 Heyo! This quick patch addresses the following: Fixes · Fixed an issue where the tutorial would not continue after defeating your first enemy. · Fixed an issue where the Korean language option showed Simplified Chinese instead. · Fixed an issue where the blobs could be unlocked when no run was completed yet. · Fixed an issue where certain debug cheats weren't properly removed from the release v… | 23051955 | |
| The Blobs Update (v1.1) is live now!major Heyo! We're pleased to announce that our very first major content update is now live for everyone! Additionally, we've bundled up with more excellent dice-powered indie gems and we're celebrating it all with a sale! ⚔️ A new enemy faction has arrived! Our first major content update is here and introduces a whole new unlockable enemy faction: The Blobs! The Blobs come in 12 different flavors, 4… | — | |
| Beta 1.1.0 - Patch 1 Heyo! This public-beta patch addresses the following: Changes · Reduced blob spawn rate compared to the primary enemy faction. · Blobs of normal size now drop gold. · The same blob type will no longer spawn in multiple islands. · Blobs in general are no longer immune to bleeding and hamstrung by default. · Nerfed rock blobs in particular. · Removed resistance to holy damage. · Replaced immunity… | — | |
| Patch 1.0.10 Heyo! This quick patch addresses the following: Changes · When cloud save is active, the game now also checks for existing local save files and ensures the latest run and furthest progression are carried over into the cloud save file. Happy Dobbeling! - Jim & Michelle | — | |
| Patch 1.0.9 Heyo! This patch addresses the following: Changes · When you visit a shop on an island, that shop's inventory will now carry over to the hub area and will be restocked back up to the shop's initial inventory size if needed. Fixes · Fixed a critical issue where the level generation fallback mechanism could generate levels without a full grid. · Fixed an issue on Easy mode where it was possible f… | — | |
| Patch 1.0.8 Heyo! This patch addresses the following: Changes · Sharp Sword is now uncommon (as it should've been) Fixes · Fixed a critical issue that could happen when an enemy died whilst rolling any kind of dice before their turn had officially ended. · Fixed item tooltips not updating properly after equipping via drag&drop · Fixed a small internal error regarding character defeat response sound managem… | 22021966 | |
| Patch 1.0.7 Heyo! This patch addresses the following: Changes · Sturdy no longer affects (de)buffs (e.g. Burning or Bleeding) and now reduces incoming damage by 1 instead of 2. Fixes · Fixed an issue where shadow clones were unable to generate an appropriate skill tree for themselves when the original unit had a looot of skills unlocked, which caused a softlock. · Fixed an issue where the final boss would… | 22004654 | |
| Patch 1.0.6 Heyo! This patch addresses the following: Changes · 'Defeat x with one action' objectives now require the party to have access to at least 2 different AOE attacks. Fixes · Fixed an issue where the final boss could get stuck when executing an action that spawned something (like bombardment or meteor shower) that resulted in damage to himself that would cause him to be defeated. · Fixed an issue… | 21988003 | |
| Patch 1.0.5 Heyo! This patch addresses the following issues: Fixes · Fixed an issue where savegames that came from a demo in which you just received the end-of-demo popup would not be continuable in the full version. · Fixed issue where shops did not appear in the hub when their corresponding mission was failed on the previous island. Happy Dobbeling! - Jim & Michelle | 21971217 | |
| Demo Patch 0.6.1 Heyo! This patch is mainly a response to a vulnerability that was found in the previous version of Unity that we were using ( ). Other than that fix, only some minor tweaks happened: Changelist · Unity security patch · Restrained applied by Bear Trap now lasts until the affected unit's next turn again · Fixed Elite enemy variants appearing when they shouldn't · Earthquake now counts as Ranged a… | — | |
| 🎲 Demo 0.6 is now live! 🎲major Heyo! Dobbel Dungeon will be taking part in the upcoming Steam Next Fest! In preparation for this event, we’ve just updated our demo with a whole bunch of polish, balance and QoL tweaks that resulted from us slowly but surely closing in on that sweet V1.0! Speaking of V1.0: Given the amount of work that’s still ahead for the two of us before we’d feel comfortable releasing Dobbel Dungeon for re… | — | |
| Demo Patch 0.5.4 Heyo! This demo update contains mostly small bugfixes, but also a first attempt at proper ultrawide resolution support. If you're using an ultrawide monitor to play Dobbel Dungeon and you still encounter issues with UI elements being misaligned after this update, please let us know! Changelist · Implemented ultrawide resolution support · Fixed an issue where sometimes chasms (e.g. rivers) weren… | — | |
| Demo Patch 0.5.3 Heyo! This demo update contains mostly small bugfixes and visual quality consistency tweaks. Changelist · Fixed windmill not fading out when close to cam on lower quality settings · Fixed cloud shadows not appearing · Implemented a graphics setting to toggle Bloom · Implemented a gameplay setting to toggle Custom Cursor (If you've previously encountered an issue where the cursor did not align w… | — | |
| Demo Patch 0.5.2 Heyo! After watching some folks play Dobbel Dungeon live at Animecon (NL), we noticed we still had quite a few issues in the ‘clarity’ department, particularly for the more inexperienced players. With this update, we hope to address some of the more ‘major’ issues we noticed to hopefully get newcomers on their way faster, as well as offer some quality-of-life benefits to existing players. Chang… | — | |
| Demo Patch 0.5.1 Heyo, We've added new graphics settings for ambient occlusion and depth of field (the most performance intensive post-processing effects in Dobbel Dungeon at this time). So if you've previously had some trouble in the FPS department, playing with these settings might do the trick! We've also fixed some other stuff, so here's the full list: Changelog · Implemented graphics settings for ambient o… | — | |
| 🎲 Demo 0.5 is now live! 🎲major Heyo, This update is a big one, where we're addressing some of the biggest points of feedback we've consistently been receiving since the demo first launched. Big change nr. 1 is that we've added 4 difficulty modes, which should help keep the game accessible for beginners whilst keeping things interesting for more advanced players. Big change nr. 2 is that we've significantly changed the way th… | — | |
| Demo Patch 0.4.1.1 Language Fixes Heyo, This patch should fix an issue where a WIP version of the Dutch language was being mixed in with the actually available languages and causing all sorts of trouble. Also, the demo will now default to English when you first install it, regardless of system language. Happy Dobbeling! - Jimbo | — | |
| Demo Patch 0.4.1.1 Heyo, This patch should fix an issue related to the way overworld nodes were initialized, which created a critical issue specifically with the shopkeeper's node. Happy Dobbeling! - Jimbo | — | |
| Demo Patch 0.4.1 Heyo, This patch should fix an issue related to the enemy grid evaluation system that caused enemies to very occasionally just stand still and do nothing. If you somehow continue to experience this behaviour, please let us know via the in-game feedback tool, as that will also give us a log of in-game events to help track down the root cause! Happy Dobbeling! - Jimbo | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 May 2026 | Tue | 14:45 | Patch 1.1.3 | 23094833 | public | 1 | — |