Dobbel Dungeon · published
Heyo,
This update is a big one, where we're addressing some of the biggest points of feedback we've consistently been receiving since the demo first launched.
Big change nr. 1 is that we've added 4 difficulty modes, which should help keep the game accessible for beginners whilst keeping things interesting for more advanced players.

Big change nr. 2 is that we've significantly changed the way the game responds to defeated heroes. Previously, when a hero was defeated, they would just be gone forever, which caused a bunch of balancing issues, confusion and generally didn't quite fit with our design goals.
So, instead of the old permadeath system, we've changed it up so that (in most difficulties) defeated heroes will turn into ghosts. Hero ghosts will still be able to fight, but they will have ghost-specific, generally less powerful skills & stats, rather than the hero's usual stuff.
As part of the ghost system we're also introducing a new NPC: The Mystic. The mystic deals in the occult, allowing you to trade skill points for gold & vice versa, as well as allowing you to restore your ghosts back to life.

And in case you lack the funds to restore your ghosts back to life, or just got tired of one of your heroes, the game now also allows you to swap your current party members with heroes you've previously rescued.

Besides those big changes. this update also contains some smaller ones, as seen in the full list below:
Changelist
We'll continue to improve these systems as development continues, so make sure to keep reporting any issues you might encounter.
Happy dobbeling!
- Jimbo