Cauldron
Playing now
300−5 vs. yesterday
7.8%of peak
All-time peak
3,834May 2025
Playing now
300−5 vs. yesterday
All-time peak
3,834May 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | New languages available in playtest! Hi folks! Autumn sale is upon us, and alongside that we have an update on languages. The game is now available to test in Japanese, German, French or Brazilian Portuguese! The language update also includes a bunch of bugfixes and performance updates, and it’s available NOW on the playtest branch. The reason for us first deploying it to a playtest branch rather than to the live version is that w… | — | |
| Community | Soundtrack, Steam Deck verified and Summer Sale! Hey Everyone! A short status update coming in, but before all that, I wanted to give another huge thanks to everyone for all your comments, reviews, suggestions, playtesting, and bug reports these last few weeks! Cauldron is getting better because of all of your input, so keep it coming! Steam Deck verification First of all, Cauldron has been working well on Steam Deck since release, and about… | — | |
| News | It's Finally Here! Hey Everyone!! It's here! It's actually here! It feels a bit surreal to say that the game is *done*, especially after the long grind leading up to launch day. I can finally take a step back and look at what's been created, and I'm more excited than ever (and maybe a little nervous) to share Cauldron with the world! I just wanted to say thanks to the entire community that supported Cauldron duri… | — | |
| Community | Dev Diary #7: Almost there! Beta Testing starting soon! Hey Everyone! We're slowly getting closer to release, and I wanted to keep you guys in the loop with everything going on! Some Small Demo Updates: · Added scientific notation, handy for those big numbers! · Added battle tips that show before battle starts. · Bugfix: Fixed a late-game battle slow down whenever Cleanse would use her new ability to return status effects to enemies. This should hap… | — | |
| Community | A big pile of demo updates and a cute mushroom village! Hi Folks! I’m back again with another Dev Diary focused on last week's demo updates for Cauldron. Huge thanks to all the community members that have been involved in feedbacking and suggesting tweaks and improvements! These things got updated last week: · Enemy Stats: There's a new feature that lets you see enemy details from the battle menu in the overworld! You can now hover over enemy icons… | — | |
| Community | Back with updates! I’m back! It's been a while since my last dev diary, but I've been hard at work on Cauldron. I’ll try to post these more frequently as I continue making updates! Steam Next fest summary A huge thank you to the thousands of new players that played Cauldron during the Steam Next Fest! It's been great to see all the feedback and positive comments in the Steam Community Hub and on Discord. I've bee… | — | |
| Community | Finally...Steam Next Fest is here! Hey everyone! I hope you're doing well and that you're as excited as we are about Next Fest! 😄 We've been working tirelessly to make sure the demo was ready in time for the event, and now we are here, ready for your feedback on the game! What's cooking? There have been more videos popping up from content creators, which have been so much fun to watch. With all the newly gained attention, it's… | — | |
| Community | Some Final Prep for Next Fest! Hey everyone! Next Fest This past week has been crazy for Cauldron! We had a bunch of coverage popping up on YouTube that's brought even more players into our community. I'm working hard to make sure all of the feedback everyone has been giving finds its way into the game, and I'll hopefully get some of it in before Next Fest on Monday! Here's a video Haelian did on Cauldron! Updated Sprites! W… | — | |
| Community | Prepping for Next Fest! Hey Everyone! Cauldron has been picking up a bit of steam here (heh…) during Idler Fest, and I wanted to say thanks to all those who have been following the game’s development! Your continued feedback has helped Cauldron become the game it is today, so keep it coming! Fishing Game Balancing Players seem really divided on the fishing minigame. For some, the fishing game is far and away the faste… | — | |
| Community | Cauldron Participating in Steam Idler Fest Hey Everyone! Try Cauldron's Idle Mode! Want the full idler experience? In honor of Steam's Idler Fest, Idle Mode is now unlocked and available from the start! Begin a new run by selecting an empty slot and choosing Idle . The game will auto-play minigames and battles, so you can spend your time doing something else (like playing other idle games on Steam!). Uncover Cauldron's mysteries to unlo… | — | |
| Community | First Dev diary for Cauldron! Hey Everyone! A Little History: I began developing Cauldron in 2021 as a hobby project, and now four years later, here we are! What started as a couple strung-together minigames has evolved into the upgrade-fest that is Cauldron! I could pretend that I had a master plan laid out for this game from the start, and that every new unlockable gameplay feature was part of some grand design, but the r… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.