Cauldron
Playing now
377−60 vs. yesterday
9.8%of peak
All-time peak
3,834May 2025
Playing now
377−60 vs. yesterday
All-time peak
3,834May 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Vote for Cauldron in this year's Steam Awards! Hi Everyone! First, I wanted to share a quick milestone: Cauldron has now sold over 70,000 copies ! Thank you to everyone who has been playing, battling, and catching apples this year. You made this happen! And now… the Steam Awards are here, and we'd love your help! If Cauldron has been one of your favorite incremental minigame-fueled RPG auto-battling fever dreams this year, we would be incre… | — | |
| Major update | Japanese, German, French and Brazilian Portuguese have been added to Cauldron! Hi Everyone! The language update is now out, with Japanese, German, French or Brazilian Portuguese as new options! There are also a bunch of other updates and fixes in the patch. General Stuff: · 4 new languages! We now support French, German, Brazilian Portuguese, and Japanese! · LOTS of performance optimizations. While working on the Switch port, I reworked a ton of code, especially around dr… | 20274828 | |
| Community | New languages available in playtest! Hi folks! Autumn sale is upon us, and alongside that we have an update on languages. The game is now available to test in Japanese, German, French or Brazilian Portuguese! The language update also includes a bunch of bugfixes and performance updates, and it’s available NOW on the playtest branch. The reason for us first deploying it to a playtest branch rather than to the live version is that w… | — | |
| Sale | Cauldron is part of Wonders of Wizardry! Hey everyone! Cauldron is part of Wonders of Wizardry 2025 , live on Steam over the weekend! To celebrate, Cauldron will again be available for 20% off, so go tell all your friends who have been waiting for a discount. And do check out the other great games that are part of the event too! | — | |
| Esports | Autumn update: Nintendo Switch and additional languages! Hi Everyone! It’s been a while, and we've been quietly chipping away at some new things that we wanted to share with you! Additional Languages Firstly, Cauldron will be getting support for a wider selection of languages this fall. We'll be adding French, German, Brazilian Portuguese and Japanese in the coming months! A Nintendo Switch version! Secondly, we are working on a Nintendo Switch port… | — | |
| Game update | 1.0.25 out now! 1.0.25 out now! A few small changes/fixes: · I've upgraded the save-checking to avoid the random issues people are having with their save files. If anyone has lost any data, feel free to reach out and I can try to help retrieve your files, or as a last resort - create you a custom save file! · The recent update that requires controller "activation" is now a toggle found in the new "Controls" me… | 19135960 | |
| Game update | Patch 1.0.244 out now! Just two fixes for Patch 1.0.244: · Controllers now have to be "activated" by pressing either the action, back, or d-pad buttons. This is to avoid controller drift that players were experiencing from phantom devices picked up by GameMaker · Full screen has been reworked to a sort of "fake" full screen, to avoid the game minimizing for some players when clicking away from the game. If either of… | 19090388 | |
| Community | Soundtrack, Steam Deck verified and Summer Sale! Hey Everyone! A short status update coming in, but before all that, I wanted to give another huge thanks to everyone for all your comments, reviews, suggestions, playtesting, and bug reports these last few weeks! Cauldron is getting better because of all of your input, so keep it coming! Steam Deck verification First of all, Cauldron has been working well on Steam Deck since release, and about… | — | |
| Game update | 1.0.23 patch notes 1.0.23 patch out now! · Trying something new with the mouse cursor! This should hopefully get rid of the double cursor issue · The mouse now auto-activates itself if it moves a certain distance, so you don't need to click an extra time if you're using a hybrid mouse/keyboard playstyle · More window size options! Keeping window size set equal to resolution is best for image quality, but there's… | 18925040 | |
| Game update | Patch 1.0.22 - hot fixes A quick fix for the cursor issue, and some other stuff! - Manually redrawing the mouse in the overworld, since for some people it seems to disappear - Added a visual to the talent menu for heroes that have a preset build selected - Cart game collect wave now shoots 3x more often - Updated minigame instructions so they have current art | 18872709 | |
| Game update | Update 1.0.21 out now! Some more quick fixes out now! · Fixed a saving issue with the spirit upgrades for elemental abilities. They should now save correctly. Refund your spirit skill tree fully to reset them! · Added some new controller buttons! I've been looking into creating a custom button-mapping system, but I don't think it will be easy. For now, I've added some extra controller buttons for the apple and fishin… | 18779306 | |
| Game update | v1.0.2 - Bug Fixes and Backup Saves! Hey Everyone! I've been working hard to tackle all the bugs and suggestions you've all been bringing to me, and this patch should take care of a couple of the big ones! Keep the feedback coming, either here in the Steam Forums or over on the Discord! Patch Notes: · Starting a new game mode with effects turned off shouldn't just show a black screen anymore, · I beefed up the way that saving work… | 18664912 | |
| In-game event | v1.0.1 - Bug Fixes! And a big thank you to everyone! Hey Everyone! Wow, what a crazy few days! There have been so many new players and so much feedback flooding in! We're doing our best to stay on top of it all, especially the bugs. This update should hopefully take care of some of the bigger issues, but if not, don't hesitate to reach out! Playtest Branch Since we're a very small team with limited testing capabilities, we've set up a public test… | 18602726 | |
| News | It's Finally Here! Hey Everyone!! It's here! It's actually here! It feels a bit surreal to say that the game is *done*, especially after the long grind leading up to launch day. I can finally take a step back and look at what's been created, and I'm more excited than ever (and maybe a little nervous) to share Cauldron with the world! I just wanted to say thanks to the entire community that supported Cauldron duri… | — | |
| In-game event | Dev Diary #9: Less than a week to go!! Hey Everyone! Less than a week to go! I still can't believe we're almost there. These last couple weeks I've been hard at work polishing up as much as I can before release, and Jared has been updating those last minute art assets. A lot has changed since I posted last, so I'll put a list below of the big stuff. If you want to join us for the release hype, check in on our discord below! Big numb… | — | |
| Announcement | Dev Diary #8: We have a release date! Hey Everyone! I’m very excited to share that we officially have a release date: May 21st! Tell you friends, tell your parents, tell your dog! Some info: · Wishlist and share: Any help we can get with spreading the word about Cauldron is worth a lot to us! If you enjoyed the demo and want to support the release, tell a friend! · Demo plans: The Demo will be still be available after release, and… | — | |
| Community | Dev Diary #7: Almost there! Beta Testing starting soon! Hey Everyone! We're slowly getting closer to release, and I wanted to keep you guys in the loop with everything going on! Some Small Demo Updates: · Added scientific notation, handy for those big numbers! · Added battle tips that show before battle starts. · Bugfix: Fixed a late-game battle slow down whenever Cleanse would use her new ability to return status effects to enemies. This should hap… | — | |
| Community | A big pile of demo updates and a cute mushroom village! Hi Folks! I’m back again with another Dev Diary focused on last week's demo updates for Cauldron. Huge thanks to all the community members that have been involved in feedbacking and suggesting tweaks and improvements! These things got updated last week: · Enemy Stats: There's a new feature that lets you see enemy details from the battle menu in the overworld! You can now hover over enemy icons… | — | |
| Community | Back with updates! I’m back! It's been a while since my last dev diary, but I've been hard at work on Cauldron. I’ll try to post these more frequently as I continue making updates! Steam Next fest summary A huge thank you to the thousands of new players that played Cauldron during the Steam Next Fest! It's been great to see all the feedback and positive comments in the Steam Community Hub and on Discord. I've bee… | — | |
| Community | Finally...Steam Next Fest is here! Hey everyone! I hope you're doing well and that you're as excited as we are about Next Fest! 😄 We've been working tirelessly to make sure the demo was ready in time for the event, and now we are here, ready for your feedback on the game! What's cooking? There have been more videos popping up from content creators, which have been so much fun to watch. With all the newly gained attention, it's… | — | |
| Community | Some Final Prep for Next Fest! Hey everyone! Next Fest This past week has been crazy for Cauldron! We had a bunch of coverage popping up on YouTube that's brought even more players into our community. I'm working hard to make sure all of the feedback everyone has been giving finds its way into the game, and I'll hopefully get some of it in before Next Fest on Monday! Here's a video Haelian did on Cauldron! Updated Sprites! W… | — | |
| Community | Prepping for Next Fest! Hey Everyone! Cauldron has been picking up a bit of steam here (heh…) during Idler Fest, and I wanted to say thanks to all those who have been following the game’s development! Your continued feedback has helped Cauldron become the game it is today, so keep it coming! Fishing Game Balancing Players seem really divided on the fishing minigame. For some, the fishing game is far and away the faste… | — | |
| Esports | Now streaming Cauldron! Playing the cauldron demo! | — | |
| Community | Cauldron Participating in Steam Idler Fest Hey Everyone! Try Cauldron's Idle Mode! Want the full idler experience? In honor of Steam's Idler Fest, Idle Mode is now unlocked and available from the start! Begin a new run by selecting an empty slot and choosing Idle . The game will auto-play minigames and battles, so you can spend your time doing something else (like playing other idle games on Steam!). Uncover Cauldron's mysteries to unlo… | — | |
| Community | First Dev diary for Cauldron! Hey Everyone! A Little History: I began developing Cauldron in 2021 as a hobby project, and now four years later, here we are! What started as a couple strung-together minigames has evolved into the upgrade-fest that is Cauldron! I could pretend that I had a master plan laid out for this game from the start, and that every new unlockable gameplay feature was part of some grand design, but the r… | — | |
| In-game event | Update - 4/11/2024 Hey everyone! Cauldron has a HUGE new update live on Steam! Save files from previous versions won’t work anymore, but some of the profile-level progress should carry over. I suggest clearing your old game saves, since they’ll probably crash the game. There have been a TON of updates, so I’ll list some of the big things: - A new minigame! Go collect some ice! (I’ll need the most feedback on this… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.