DarkSwarm Closed Alpha
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 27.1 - Closed Alpha 3 stability update 1 Crash fix · Visual shop updates · Fix for HUD not showing when loadout got closed while paused · Cyclotron mini game is now gated on Chryos and longer on Tendraal and Orbital Station · Fix for pumps playing wrong anim | — | |
| Game update | Patch 27 - Closed Alpha 3 Closed Alpha 3 test is here, with lots of major updates for DarkSwarm! · New missions · Voice Chat · Ping Wheel · Spectate · Settings overhaul · Keybindings support · Singleplayer improvements · Vulkan support And much, much more! | — | |
| Game update | Patch 26.4 - Closed Alpha 2 stability update 4 Fix for game freezing after a while · Fix for duplicate animations in Result Screen · Text Chat now available in Result Screen | — | |
| Game update | Patch 26.3 - Closed Alpha 2 stability update 3 Fixes for interactions and pickups · Fixes for server browser | — | |
| Game update | Patch 26.2 - Closed Alpha 2 stability update 2 - Quick Reload fire bug fixed! - A couple of nice crash fixes | — | |
| Game update | Patch 26.1 - Closed Alpha 2 stability update Controller support for throwing barrels and energy balls · Guard rails added in ball room in Space Station · Text Chat messages bugfix · Some T-pose bugs fixed · Icon and texts fixed for selected weapons and weapon mods · Spora Prime : Gaio and Reactor Core physics tweaked · Crash fix on Result Screen · Crash fix on Minimap | 20664979 | |
| Game update | Patch 25.1 - Closed Alpha Fix for Active Reload and weapon rebalancing Fix: All weapons should now have proper active reload windows · Rebalanced: RG-9 Ricochet Ravager · Rebalanced: SG-19 Frostbite · Rebalanced: CB-135 Novabolt · Rebalanced: RG-12 Dreadpiercer | 19856966 | |
| Game update | Patch 24.1 - Support for Chinese characters etc Support for special characters from multiple languages, including Chinese. | 19831182 | |
| Game update | Patch 24 - Closed Alpha Bug fixes!! · Controls screen · Survey link · Discord invite link · Weapon Mod texts · New 'claw game' area | 19813002 | |
| Game update | Patch 23 - Closed Alpha warm-up! Much love added to the game in the past weeks. Here are the highlights: · NEW Lobby! · NEW Load out screen before starting a mission · Improved netcode · Improved controller support in menus · Tweaks to unlocking Tendraal from the get go · New Class selection images · Rebalancing on weapons · Lots of tweaks and fixes · First pass on analytics · Codebase/project clean up | 19785316 | |
| Game update | Patch 22.3 - Hotfix #3 Fixed logging for Equipment screen | 19241498 | |
| Game update | Patch 22.2 - Network hotfix #2 Network fix for laggy player movement | 19158843 | |
| Game update | Patch 22.1 - Network hotfix Fix for the network jitter if clients are far from the host. | 19145444 | |
| In-game event | Patch 22 - The big Closed Alpha warm-up! We’ve spent the last six months deep in development, and it’s been a busy and productive period. A lot has changed under the hood and on the surface — too much to list in full — but here are some of the highlights: · Refactored most of the codebase · New weapons · First pass on progression · Skins for classes and weapons · 4 biomes in total · Replaced old procedural generation system with new p… | 19131944 | |
| Game update | Patch 21 - Optimizations, New animation system, tweaks and fixes NEW THINGS - The all new animation system for the player character. Recoil animation will be added later - Visual updates on Infiltrator's scanning ability on the sidearm - Pickup mines and gas canisters TWEAKS - Support class now only has healing abilities - Weapon tweaks. More damage on Engineer shotty and PlasmaBeam. - SteamDeck serverlist improvements - Various map updates to infiltration a… | 17406703 | |
| Game update | Patch 20.1 - Trapper fix Just a small fix to give the trapper a delay before activating again after a player has been freed. | 16724363 | |
| Game update | Booom!!! Patch 20 is here! There has been so much going on so I can only touch on the biggest features I can recall. And million tweaks under the hood you might not take too much note of. **Mind you it is balanced approximately to 4 players** So SP might have a hard time. - Massive Player HUD overhaul - New Minimap now with last minute added player markers (early version) - New heavy weapons for all classes: Flamethrower… | 16707607 | |
| Game update | Patch 15 - Stability fix. Switched from DX12 to DX11 should give a far more stable game. Also the Unreal Editor is not crashing all the time.. so we are very happy! - Helmets for all classes - More work on (temp) audio barks - Proper character outlines now encompassing the entire character and weapon | 14009217 | |
| Game update | Patch 9 Audio and fixes - The 'audio rotation' bug is finally fixed! <3 (Well done audio team!) - Music fixes on transitions in the game where lots of audio was playing. - Tons of audio things, environmental, footsteps on surfaces among others. - Tweaks to how the level is being generated. Now it is a better kind of random possibly! With less repetition of rooms. - Some nastier surprise rooms. - Small tweaks to revive… | 13274298 | |
| Game update | Patch 6 - Some rework on doors. Audio plus better visual communication. - Stimpack increase from 25 -> 50HP. Maybe a bit OP? 😅 - Weapons now casts contact shadows when firing. (Subtle detail) - Also got the new RGB color mask shader in. No huge visual changes yet. But it provides a lot of quick flexibility without additional memory cost. Like changing colors in 'up 3 patterns' on objects if the UVs ar… | 13011983 | |
| Game update | Patch 5 - Feature: FOG OF WAR is finally disappearing when opening a door or the player is near a doorframe - Tweak: Weapons tweaks: Higher rate of fire on Engineer Shotgun, Pistol (All classes), Auto-shotgun (Findable) - Fix: Visual Z-fighting issues in DEFEND - Fix: Collision issues in DEFEND | 12992788 | |
| Game update | Patch 4 - (Small but totally worth it patch!) - Windows cursor is disabled when relevant. - Update to laser pointer dot shader so it's more visible to the player. Also placed the laserpointer better on all weapons. (I know there are clipping issues with the dot particle) | 12963656 | |
| Game update | Patch 3 - Small bugfixes 0b1c15e - Fixed visible targets so it is not always empty, and simplified UpdateMove logic eb68142 - Added IsValid check to avoid errors when new player loading in 318f584 - Fixed bug where sprint could be used while rolling 1bad2bc - Fixed bug where reloading and then meleeing didnt cancel the reload | 12949247 | |
| Game update | Patch 2 - Minigun love. Faster warmup from .7 to .5. Better warm up audio and with a tail - Upped Minigun ammo from 666 -> 777 - Fixed bug where first on a fresh magazine would never fire - Players can no longer take damage or be seen after they enter teleporter - collider is still active - Now blocking fast fire on rapid mouse clicks | 12934100 | |
| Game update | FPS cap, menu updates! Fire spread on some weapons. - Default 60 FPS cap. FPS Cap selection in the pause menu. - Fixed various menu issues. - Some fire spread tweaks to weapons when standing still. - Fixed non-exploding red barrel in hub. ;) | 12924717 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.