There has been so much going on so I can only touch on the biggest features I can recall.
And million tweaks under the hood you might not take too much note of.
**Mind you it is balanced approximately to 4 players**
So SP might have a hard time.
- Massive Player HUD overhaul
- New Minimap now with last minute added player markers (early version)
- New heavy weapons for all classes: Flamethrower, Cryogun, Gas Launcher, RicochetRifle.
- New findable weapon, PlasmaBeam.
- Completely new prototype surface mission map.
- A new Mission Objective system.
- A bunch of new objectives in the levels.
- More work on stealth. Eg. stealth killing most patrolling enemies with a heavy charged melee attack.
- New rooms with hackable doors. Armory, DataRoom and reactor room.
- Carriables explosive barrels
- Green auto opening doors and yellow press to open doors
- VFX and proper exit on teleporter extraction.
- Pick up DataDrives for extraction. That actually get's extracted now and rewarded.
- Engineer can place a buildable turret on V. (Early prototype)
- Specific side arm for each class.
- Infiltrator now has a Scanner as a sidearm. That shows enemies and loot. Also doubles as a powerful stungun.
- Spotlight on weapon tweaks. Primary has medium light, side arm has a big light. No light on melee and heavy weapons.
- Various bug fixes. ; on US keyboard 'should' be fixed. Esc press on mission failure should no longer freeze the game.
- Also we promise there are still old bugs... But not only that! We also took time to make some new bugs just for you. :)