- Some rework on doors. Audio plus better visual communication.
- Stimpack increase from 25 -> 50HP. Maybe a bit OP? 😅
- Weapons now casts contact shadows when firing. (Subtle detail)
- Also got the new RGB color mask shader in. No huge visual changes yet. But it provides a lot of quick flexibility without additional memory cost. Like changing colors in 'up 3 patterns' on objects if the UVs are correct.
- Small light source fix in one armory room that was casting volumetric light and revealing the location.