Intravenous 2
Playing now
89+9 vs. yesterday
7.0%of peak
All-time peak
1,269Apr 2025
Playing now
89+9 vs. yesterday
All-time peak
1,269Apr 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 1.4.9 Hey folks! This patch fixes several issues with some of the campaign levels (newly introduced due to the pathfinding changes in version 1.4.8...) and several controller-related fixes/improvements. 'COLLATERAL' CAMPAIGN CHANGES - adjusted object placement in several troublesome places on "Epilogue. Ground floor", "Nightclub", and "Butchery" to improve AI pathfinding - fixed a bad patrol route on… | — | |
| Game update | Version 1.4.4 Hey folks! This patch primarily focuses on fixing several issues that can occur when using certain mod combinations. BASE GAME CHANGES - fixed a crash that occurred related to patrol paths, in very rare cases on mod maps MODDING CHANGES - fixed a crash on startup caused by certain mod combinations - calling render:addCompileableShader with an identical shader name will now remove the previously… | 19687941 | |
| Game update | Version 1.4.2 Hey folks! This small patch fixes two issues recently reported by community members. 'COLLATERAL' CAMPAIGN CHANGES - added two missing doors on Dad's Apartment Complex MAP EDITOR CHANGES - fixed a problem where removing walls would not properly remove them when following a certain order of actions (regression introduced in 1.4.1) Remember to report any issues you run into! Thanks for reading, h… | 19557315 | |
| Game update | Version 1.4.1 Hey folks! This patch fixes a couple of issues recently reported by the community. 'COLLATERAL' CAMPAIGN CHANGES - polish localization fixes - fixed a spot where the player could get stuck on Gang Compound 'INTRAVENOUS' (IV1 REMASTER) CAMPAIGN CHANGES - fixed a misplaced toilet paper roll decor object on Apartment Complex - fixed an incorrectly-setup patrol route on Apartment Complex BASE GAME… | 19545888 | |
| Major update | Version 1.4.0 - One Year Anniversary! New side-missions and game improvements! Hey folks! Today is exactly one year since the game launched in 2024 on August 15th, and with that I present to you the version 1.4.0 update. The focus of this update is to polish the main storyline in some aspects, add content that I wish I had the time for back then, and polish various sides of the game that I felt were overlooked. The content in question is one additional narrative level, an… | — | |
| Game update | Version 1.4.0 RC11 Hey folks! This release candidate might be the last before release. It features a couple of minor fixes and some more modder-requested features with regards to weapons. 'COLLATERAL' CAMPAIGN CHANGES - russian localization updates BASE GAME CHANGES - fixed the noise/mobility display not updating when opening the loadout menu with nothing but armor equipped MODDING CHANGES - fixed incorrect index… | — | |
| Game update | Version 1.4.0 RC10 Hey folks! This small patch introduces some changes to the map editor and modding, optimizes the game a little, and adds flashlights and radios to NPC reinforcements on levels where it is fitting. Overall, the update is nearing completion and will be released relatively soon! 'COLLATERAL' CAMPAIGN CHANGES - added flashlights & radios to reinforcement enemy spawns where fitting 'INTRAVENOUS' (IV… | — | |
| Game update | Version 1.4.0 RC9 Hey folks! This patch further chugs the update along, with more modding-related changes. BASE GAME CHANGES - object interaction menu made more transparent - fixed incorrect layer render order (regression introduced in RC8.3) MODDING CHANGES - exposed the following classes/libraries to mod environments: world, items, outlineShader Remember to report any issues you run into! Thanks for reading, h… | — | |
| Game update | Version 1.4.0 RC8 Hey folks! This patch tweaks several mod-related things, as per request by the modding community, and fixes a minor bug. BASE GAME CHANGES - fixed the closest enemy indicator pointing to non-objective NPCs MODDING CHANGES - exposed the following classes/libraries to mod environments: joystickHandler, blastWaveEffect, talkText, statusEffects, difficulty, customDifficulty, armor, radioController… | — | |
| Game update | Version 1.4.0 RC6.4 Hey folks! This small patch fixes a regression introduced in version RC6.2 which caused the game to crash when alerting pedestrians via gunfire or some other loud noise. I apologize for the inconvenience. RC7 CHANGES OPTIMIZATIONS - minor CPU optimizations BASE GAME CHANGES - the currently-active music playlist on a given level is now stored as a string, rather than numeric ID, which fixes issu… | — | |
| Game update | Version 1.3.20 Hey folks! This patch fixes a crash that occurred on game start-up when a very large amount of mods were installed. - fixed a crash caused by too many Lua files being loaded at the mod loading stage The same fix has been pushed to the version140 BETA under the version number of RC6.3. Remember to report any issues you run into! Thanks for reading, hope you're enjoying the game! Social media Twi… | 19403161 | |
| Game update | Version 1.4.0 RC6 Hey folks! This release candidate fixes a couple of issues with the level editor, as recently reported by the community. BASE GAME CHANGES - fixed being able to get the "unused" ammo when playing with the "Auto-grab ammo" gameplay mutator - fixed a bug that would sometimes prevent the player from being able to climb over a window MAP EDITOR CHANGES - fixed a crash that occurred when attempting… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.