Intravenous 2
Playing now
88+19 vs. yesterday
6.9%of peak
All-time peak
1,269Playing now
88+19 vs. yesterday
All-time peak
1,269Apr 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 1.4.12HF1 Hey folks! The previous patch integrated multithreaded audio file loading, however it did not properly work with mods. This hotfix takes care of that. Apologies for the inconvenience! Remember to report any issues you run into! Thanks for reading, hope you're enjoying the game! Social media Twitter Discord community YouTube | — | |
| In-game event | Version 1.4.12 Hey folks! This patch backports a game startup optimization implemented into Intravenous 3 and fixes a crash. PERFORMANCE - integrated multithreaded loading of sound files, which greatly speeds up game startup time - your mileage may vary! game installations with many mods installed should see the biggest gains in startup times BASE GAME CHANGES - fixed a crash that could occur when lights woul… | — | |
| Game update | Version 1.4.11 Hey folks! This patch reverts the controller changes in 1.4.10 based on player feedback - thank you to everyone that shared their thoughts! CONTROLLER CHANGES - the "melee" and "reload" actions have been reverted to their pre-1.4.10 behavior based on player feedback Remember to report any issues you run into! Thanks for reading, hope you're enjoying the game! Social media Twitter Discord commun… | — | |
| In-game event | Version 1.4.10 Hey folks! This patch backports certain under-the-hood changes from Intravenous 3, to better build the pathfinding grid for NPCs, to further reduce instances of NPCs getting stuck. 'COLLATERAL' CAMPAIGN CHANGES - changed geometry on several levels to reduce instances of AI getting stuck IV1 REMASTER CAMPAIGN CHANGES - changed geometry on several levels to reduce instances of AI getting stuck BA… | — | |
| Community | Intravenous 3 Soundtrack Preview Hey folks! We're aware how important the soundtrack was to both Intravenous 1 & 2 - elevating the polar opposites of stealth and action gameplay. Xtrullor is once again composing for Intravenous 3, and we'd like to show you the music used in the trailer, as well as the calm ambience version of the track, which has not yet been published. We're hard at work making this the best Intravenous game… | — | |
| Community | Intravenous 3 Reached over 30,000 wishlists in a week Hey folks! A week ago, the Steam page for Intravenous 3 went live together with the game’s first trailer. And in just one week, the page has already gathered 33k wishlists. For comparison, the original Intravenous reached that number only after release. Intravenous 2 took 3 months to get there. Thank you for your attention to the game and for the trust you’ve shown. We're doing our best to make… | — | |
| Community | Intravenous 3 Reveal Hey folks! I'm happy to announce Intravenous 3 is now available for wishlisting on Steam! Together with HypeTrain Digital, we are developing the third entry in the series, one that is more ambituous than Intravenous 2. Steve and Sean are back, and this time they're on the receiving end of a relentless manhunt. Stealth or combat - the choice is yours, as it always has been, now with even more wa… | — | |
| Game update | Version 1.4.9 Hey folks! This patch fixes several issues with some of the campaign levels (newly introduced due to the pathfinding changes in version 1.4.8...) and several controller-related fixes/improvements. 'COLLATERAL' CAMPAIGN CHANGES - adjusted object placement in several troublesome places on "Epilogue. Ground floor", "Nightclub", and "Butchery" to improve AI pathfinding - fixed a bad patrol route on… | — | |
| In-game event | Version 1.4.8 Hey folks! This update features several fixes and backports from the ongoing development of Intravenous 3. BASE GAME CHANGES - improved pathfinding - instances of goons getting stuck, or unable to pathfind to certain positions, should now be resolved and other similar instances should occur far less often - improved AI cover stare logic - reduces instances where NPCs are clearly capable of watc… | — | |
| In-game event | Version 1.4.7 Merry Christmas, folks! This small update fixes a regression introduced in the previous update. Apologies for the inconvenience! BASE GAME CHANGES - fixed visual glitches when changing the shadow quality setting mid-game (regression introduced in lighting system optimizations in 1.4.6) | — | |
| Community | Intravenous 2 x Transience Bundle! Save 15% with the bundle! Step into two intense worlds of tactical stealth and high risk combat. This bundle brings together Transience and Intravenous 2 at a special discount so players can experience the best of both franchises. Transience is a single player tactical FPS set in a dystopian future version of Houston in the year 2056. Play as an accountant caught between powerful corporations,… | — | |
| In-game event | Version 1.4.6 Hey folks! This update fixes various issues recently reported by the community and backports various CPU optimizations from the active development of Intravenous 3. BASE GAME CHANGES - the player's visual had an incorrect visual height value, resulting in the player seemingly being unlit in areas where he was actually lit in - fixed incorrect interaction outline on goons in certain cases (regre… | 20709444 | |
| Community | 3,000+ Steam Reviews and 150,000+ Steam copies sold! Folks, it's been just over a year since the game launched, and we've hit 3,000 Steam reviews just recently! I wanted to time this announcement precisely when we'd hit 3,000 reviews, but life got busy, and I completely forgot about it. Intravenous 2 has been a massive undertaking, and with Update 1.4 I've integrated content I wished I had the time for last year when the game was nearing its 1.0… | — | |
| In-game event | Version 1.4.5 Hey folks! This patch fixes all sorts of issues recently reported by the community. 'COLLATERAL' CAMPAIGN CHANGES - the Nightclub level interior music track the game was using was an incorrect, outdated version - the music has been updated to the proper version BASE GAME CHANGES - Binary Trigger weapon mod changes: * the mod no longer applies the shot cooldown when releasing the trigger, allowi… | — | |
| Game update | Version 1.4.4 Hey folks! This patch primarily focuses on fixing several issues that can occur when using certain mod combinations. BASE GAME CHANGES - fixed a crash that occurred related to patrol paths, in very rare cases on mod maps MODDING CHANGES - fixed a crash on startup caused by certain mod combinations - calling render:addCompileableShader with an identical shader name will now remove the previously… | 19687941 | |
| Community | Mod Showcase Hey folks! Ever since Update 1.2 the game has supported Steam Workshop, and thus modding in general. The community has been hard at work since then, and with Update 1.4 I wanted to make certain aspects of modding in new weapons easier. With that said, here are 10 mods I think are a great example of the modding community's efforts. #1 - Arena Shootout The recently-released Arena Shootout incorpo… | — | |
| In-game event | Version 1.4.3 Hey folks! This update tweaks several aspects of the game. BASE GAME CHANGES - the "Times heard" end-screen statistic will now be incremented by goons and pedestrians only if they become suspicious or alert (fixes an issue where walking next to pedestrians would increase the "Times heard" stat, even though there was nothing suspicious about walking around close to them) - russian localization u… | — | |
| Game update | Version 1.4.2 Hey folks! This small patch fixes two issues recently reported by community members. 'COLLATERAL' CAMPAIGN CHANGES - added two missing doors on Dad's Apartment Complex MAP EDITOR CHANGES - fixed a problem where removing walls would not properly remove them when following a certain order of actions (regression introduced in 1.4.1) Remember to report any issues you run into! Thanks for reading, h… | 19557315 | |
| Game update | Version 1.4.1 Hey folks! This patch fixes a couple of issues recently reported by the community. 'COLLATERAL' CAMPAIGN CHANGES - polish localization fixes - fixed a spot where the player could get stuck on Gang Compound 'INTRAVENOUS' (IV1 REMASTER) CAMPAIGN CHANGES - fixed a misplaced toilet paper roll decor object on Apartment Complex - fixed an incorrectly-setup patrol route on Apartment Complex BASE GAME… | 19545888 | |
| Major update | Version 1.4.0 - One Year Anniversary! New side-missions and game improvements! Hey folks! Today is exactly one year since the game launched in 2024 on August 15th, and with that I present to you the version 1.4.0 update. The focus of this update is to polish the main storyline in some aspects, add content that I wish I had the time for back then, and polish various sides of the game that I felt were overlooked. The content in question is one additional narrative level, an… | — | |
| Game update | Version 1.4.0 RC11 Hey folks! This release candidate might be the last before release. It features a couple of minor fixes and some more modder-requested features with regards to weapons. 'COLLATERAL' CAMPAIGN CHANGES - russian localization updates BASE GAME CHANGES - fixed the noise/mobility display not updating when opening the loadout menu with nothing but armor equipped MODDING CHANGES - fixed incorrect index… | — | |
| Game update | Version 1.4.0 RC10 Hey folks! This small patch introduces some changes to the map editor and modding, optimizes the game a little, and adds flashlights and radios to NPC reinforcements on levels where it is fitting. Overall, the update is nearing completion and will be released relatively soon! 'COLLATERAL' CAMPAIGN CHANGES - added flashlights & radios to reinforcement enemy spawns where fitting 'INTRAVENOUS' (IV… | — | |
| Game update | Version 1.4.0 RC9 Hey folks! This patch further chugs the update along, with more modding-related changes. BASE GAME CHANGES - object interaction menu made more transparent - fixed incorrect layer render order (regression introduced in RC8.3) MODDING CHANGES - exposed the following classes/libraries to mod environments: world, items, outlineShader Remember to report any issues you run into! Thanks for reading, h… | — | |
| Game update | Version 1.4.0 RC8 Hey folks! This patch tweaks several mod-related things, as per request by the modding community, and fixes a minor bug. BASE GAME CHANGES - fixed the closest enemy indicator pointing to non-objective NPCs MODDING CHANGES - exposed the following classes/libraries to mod environments: joystickHandler, blastWaveEffect, talkText, statusEffects, difficulty, customDifficulty, armor, radioController… | — | |
| Game update | Version 1.4.0 RC6.4 Hey folks! This small patch fixes a regression introduced in version RC6.2 which caused the game to crash when alerting pedestrians via gunfire or some other loud noise. I apologize for the inconvenience. RC7 CHANGES OPTIMIZATIONS - minor CPU optimizations BASE GAME CHANGES - the currently-active music playlist on a given level is now stored as a string, rather than numeric ID, which fixes issu… | — | |
| Game update | Version 1.3.20 Hey folks! This patch fixes a crash that occurred on game start-up when a very large amount of mods were installed. - fixed a crash caused by too many Lua files being loaded at the mod loading stage The same fix has been pushed to the version140 BETA under the version number of RC6.3. Remember to report any issues you run into! Thanks for reading, hope you're enjoying the game! Social media Twi… | 19403161 | |
| Game update | Version 1.4.0 RC6 Hey folks! This release candidate fixes a couple of issues with the level editor, as recently reported by the community. BASE GAME CHANGES - fixed being able to get the "unused" ammo when playing with the "Auto-grab ammo" gameplay mutator - fixed a bug that would sometimes prevent the player from being able to climb over a window MAP EDITOR CHANGES - fixed a crash that occurred when attempting… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.