Coreless
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
211 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
211 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Coreless 0.6011 Patch Notes Enhanced the environmental visuals across the first four stages, with more to follow. · Improved Infuser visual feedback across 23 character skills and Powers. · Improved Infuser Module distribution across selections. · Recycling Module rewards now grant Augments based on the average quality of the offered Modules. · Adjusted Proc Efficiency for Metal Salvo’s weak-point splash and Splendid Cond… | — | |
| In-game event | Coreless 0.6010: Module System and Performance Update The Module System Is Here Modules are now available, replacing Boosters and introducing a major new layer of build customization. Socket Modules into your abilities and Powers to reshape their damage, elements, resource mechanics, targeting, movement effects, summons, and more. A large collection of Regular, Unique, Gear, character-specific, and global passive Modules is available, opening up m… | — | |
| Game update | Coreless Patch 0.6006 Gameplay · Extended Pod Rush and Pod Trace collection timers to 140 seconds. · Field Bench now activates as soon as it is unlocked. Controls and UI · Improved rebinding prompts with input icons, cancel support, and shortcut suppression while rebinding. · Fixed controller focus after Research upgrades. Performance and Stability · Added loading warmup to reduce first-wave spawn hitches. | — | |
| Game update | Coreless Patch Notes 0.6005 Controller Support The first version of controller support has been added. Please let us know if you run into any issues during gameplay. Improvements · Improved controller and gamepad support across menus, prompts, settings, skill UI, popups, and related screens. · Removed Source Detection. The Source is now automatically revealed when Clearance is full. · Improved cleanup when changing levels or ending runs, re… | — | |
| Game update | 0.6004 Patch Notes Talent Tree · The talent tree now unlocks two movement abilities: Spirit Glide on the lower-right route and Sprint Burst on the left-side route. · The Spirit Glide back item has been reworked into Autofire Rig . It automatically fires Attack at nearby enemies and increases Required Clearance. · Special talent nodes now use a new icon set. Bug Fixes · Fixed Treasure Slime and Credit Vault final-… | — | |
| Game update | Coreless 0.6003 Research Balance Update Balance Research Programs Research Program costs have been streamlined, making them much cheaper to get started with. • Cache Yield and Starting Funds are now significantly cheaper overall (total costs reduced by approximately 60% and 44%, respectively). • Fracture Pressure, Ignition Control, Plague Seeding, and Conduit Relay now cost 18,000 Printed Circuits in total, down from 31,000-40,000. S… | — | |
| Game update | Coreless 0.6002 Update Log Added dialogue for unlocking Ingestor. · Improved the Blacksmith UI with new operation animations for Convert, Enhance, and Quality Upgrade. · Added affix and quality progress displays to make equipment upgrades easier to follow. · Improved Blacksmith menu behavior and button handling. · Improved Research menu navigation and fixed several UI state issues when reopening the menu. · Added a butto… | — | |
| Game update | Coreless 0.6001 Update Log Coreless 0.6001 Update Log Missions and Stability · Improved mission target spawning reliability, reducing cases where Credit Vault or Treasure Slime objectives could fail before their targets appeared. · Fixed the action/VFX reference used by Smoldering Remnants. Talent Changes · SQ173 is now a Special node: Grants +5 Rerolls, and each Reroll restores 15% of Max Health. · SQ167 low-health Shie… | — | |
| Major update | Coreless 0.6 Major Update Hey all! Firstly, thank you very much for your patience. This has been a really lengthy development cycle that lasted for several months, and we truly appreciate your support during this stressful period of time. We are finally able to announce the 0.6 Major Update! Before getting into the full details, there is one important note: because 0.6 changes a large part of the game’s underlying syste… | 23617835 | |
| Community | Devlog 2: Upcoming Major Update Preview Hello everyone! We wanted to share a proper update on what we’ve been working on for the next major patch. New Equipment System We are replacing the current Addon system with a full Equipment system. The old Addon system had some strengths, such as collection value and flexible build options, but it also created friction. It wasn’t intuitive enough, it required a lot of management, and its purp… | — | |
| Major update | 0.52 Major Content Update Hello everyone, Thank you so much for your patience—this update turned out far bigger than we first expected, and we’re really excited to finally share it with you! Our main goal with this update is to make Coreless’s battles feel sharper, more dynamic, and more rewarding, while simplifying systems that previously cluttered the moment-to-moment experience. 1. Map Progression The progression sys… | — | |
| In-game event | Devlog 1 – Upcoming Major Update Preview Hey all, happy weekend! Just a quick update on what we’re working on and the thought process behind some of the major upcoming system changes. From the initial launch feedback, we’ve identified two main takeaways: · Confusion around game mechanics and a lack of progressive onboarding. The current structure feels a bit chaotic — key systems like Mechanical Cores, Overdrive, Consumables, and Cyph… | — | |
| Game update | Hotfix 0.513d Fixed a bug where Luminaire’s Radiant Bolt was not properly collecting Light Steps. Related Light Step upgrades have also been adjusted to improve effectiveness. · Added a new path upgrade: Flame Burst. · Rebalanced some underused consumables to make them more versatile and effective. · MetalGunner is now unlocked by default and no longer requires a questline. While we still like the idea of un… | — | |
| Game update | Soundtrack Update 0.513c We're starting to replace the background music in Coreless as part of a licensing change. The current tracks were from Music Vine — they served us well during early development, but their setup around Content ID isn’t ideal for game development, so we’re switching over to music packs that are more indie-game friendly. This swap is also part of a broader update to the game’s overall look and fee… | — | |
| Game update | Hotfix 0.513b Memory and CPU optimizations that may improve performance on certain systems. Some assets were updated as part of this process, so the patch size may be larger than usual. We’re continuing to investigate and streamline performance bottlenecks in other areas. · Fixed an issue where Metal Gunner could not hit certain monsters in Stage 1. · Reduced the Skyrapter Swarmlord’s attack range and speed,… | 19297421 | |
| Game update | Hotfix 0.513a Patch Notes · Fixed inconsistent descriptions related to the old difficulty settings. · Increased the sell value of upgraded addons — now you can reclaim 75% of the used Printed Circuits instead of 50%. · Disabled Stage 3’s wave spawns during the boss fight. (The boss can still summon minions, but fewer now, as wave minions will no longer appear.) We’re also working on a performance optimizatio… | — | |
| In-game event | A Patch, a Thank-You, and Devlog 0 Thank You Hey everyone, Thank you all for joining us in this very early stage of Coreless's development. Your support during the first week has been incredibly heartwarming and encouraging. Coreless launched in a minimal but functional state — something closer to the old-school spirit of Early Access. As a small team, this approach allows us to stay nimble, avoid building in a vacuum, and grow… | — | |
| Game update | Hotfix 0.512b Thank you to everyone who’s shared feedback with us! We’re currently working on a larger patch focused on improving onboarding and better communicating core mechanics — it’s scheduled for later this week. In the meantime, we’ll continue to release small hotfixes like this one to address urgent issues as they come up. Changes in this hotfix: · Increased healing from Heal Regen pickups. Elite ene… | — | |
| Game update | Hotfix 0.512a • Fixed incorrect challenge rating display on upgrade pickups (UI) | — | |
| In-game event | Patch Notes 0.512 Hey everyone — here’s what we’ve updated in our second patch: · Improved clarity for collectible UI elements · Improved clarity for ability UI elements · Enabled Cloud Save · Rearranged pickup power key bindings — Q and E icons now display in the correct keyboard order · Fixed a bug where the Addon menu in the Talent Tree could interfere with in-session UI · Improved clarity for task completion… | — | |
| In-game event | Patch Notes 0.511 Thanks to everyone who’s picked up Coreless and taken the time to share your thoughts so far. This is our first patch, addressing critical bugs and smoothing out some of the roughest edges. We're also working on improving how the game’s systems are introduced — you’ll see more of that in future updates. If you’ve had a chance to try Coreless , feel free to share your impressions — what’s workin… | — | |
| Steam news | Coreless is finally entering Early Access! Thanks to everyone who's shown interest in Coreless — we really appreciate it. This marks the beginning of the next phase of the game — one where we're more certain about what Coreless is, and how we want it to grow. We’re not done yet, but we’re finally in a place where growing it feels exciting, not uncertain. We sincerely apologize for the repeated delays. Much of that time was spent explori… | — | |
| Community | Coreless Dev Update: Overdrive Abilities, Meta-Progression, and More! Hello everyone! It’s been a while since our last update, and we’re excited to share some of the progress we’ve made on Coreless as we gear up for its Early Access launch later this year. Improving the Moment-to-Moment Gameplay We were pretty happy with the overall session experience in our latest version, but something felt off. The pacing wasn’t quite right, and the gameplay lacked that extra… | — | |
| Community | Coreless: Prologue is Now Live! We are excited to announce the release of Coreless: Prologue today! This marks the second major milestone in the development of Coreless, following the initial demo earlier this year and leading up to its eventual Early Access release. In this prologue, you’ll experience a full-fledged solo-play version featuring core systems from the full game. It includes four main campaign levels, two diffic… | — | |
| Game update | Hotfix - 07/02/2024 Reduced the duration of poison mist in Stage 1 by 40%. Fixed minor description errors in some upgrades. Addressed an issue in Stage 3 that could cause monsters to become invincible | — | |
| Community | Coreless Demo 0.2 Released! Hello, fellow gamers! We're excited to announce the release of Coreless Demo version 0.2. Additionally, we're thrilled to be part of the Steam Next Fest this February, showcasing our game! We invite you to play Coreless and share your feedback and suggestions. If you have any questions about the game, please don't hesitate to post them in our forum. We're eager to hear from you and will respond… | — | |
| Community | Announcing Demo 0.1 of 'Coreless'! Hello World! We are thrilled to announce the official release of our first demo for 'Coreless'! Although this version is limited in content, with a playtime of 1-2 hours, it showcases the core features of the game. The demo includes one avatar, two major levels, and a selection of items, traits and abilities, serving as a blueprint for what 'Coreless' aims to offer. In this demo, you'll get a t… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.