The first version of controller support has been added. Please let us know if you run into any issues during gameplay.
Improvements
- Improved controller and gamepad support across menus, prompts, settings, skill UI, popups, and related screens.
- Removed Source Detection. The Source is now automatically revealed when Clearance is full.
- Improved cleanup when changing levels or ending runs, reducing leftover pickups, doors, and event objects.
- Added What’s Next links to the launch screen, including an in-game roadmap preview.
- Skill cast animations now better match cast speed and Haste modifiers.
- In-session Surge skill tooltips now show runtime Surge Cost, including Cost Efficiency adjustments.
- Classic Player Reward eligibility now includes official-edition purchases made before the cutoff stated in the 0.6 announcement.
Bug Fixes
- Fixed a dash/Sprint Burst input issue where normal dash could be consumed.
- Fixed Disintegration Shards consuming shard ticks and triggering release side effects when there are no nearby targets.