Sternly Worded Adventures Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
28 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
28 Sep 2026
| Published | Title | Build |
|---|---|---|
| V48.5 changelog Fixed yet another mobile shader crash. · Fixed capital tickets not stacking. · Fixed all bonus on-damage/on-kill effects not functioning for spells. · Fixed a crash on old mobile devices that incorrectly report that they support cursors. · Re-arranged the layers of the shop so items on other screens no longer overlap player info/gold if the player has a lot of health. | — | |
| V48.4 hotfix Fixed a crash if you've not gone into combat that session, have tile drag-select enabled, and enter a screen with the tileboard. · Fixed a crash if you try to toggle tile drag-select without having ever seen the tileboard that session. · Fixed a crash when you enter the physics dream if the previous time you quit out of it was immediately after dropping a tile. · Fixed the effects for the retor… | — | |
| V48: Woods of Wondermajor STANDALONE DEMO We've made the decision to give the Demo a standalone Steam page. This will help us better share the progress on the game, all you to track and share your achievements publicly, and most importantly... You can leave a review! Accumulating reviews is critically important to a game's visibility on Steam. Please drop a review on the demo to show your support. It's greatly appreciat… | — | |
| V47: A timely hotfix First a small string of fixes that went live immediately after v46, but weren't posted directly. V46.1 hotfix · Fixed a rare crash to desktop on trying to start a new game if one or more rolled two board-size altering items. V46.2 hotterfix · Fixed the V46.1 fix rendering the function that's supposed to filter starting items down to one board-size-altering inoperable. V46.3 duckfix · Fixed inns… | — | |
| v46: A Matter of Timemajor First off, thank you to Mooncube games for including us in the Back to School Game Celebration ! Hello. It's been a while. You might be wondering where I've been, oh.. no? Well I've been cooking. This update has been in the oven so long it's hard to remember what even went into it, but I'll try to summarize the really important parts, because lets be real, if you've not seen below , you're prob… | — | |
| V40: Worlds Within + Publishermajor So I wasn't expecting this update to take nearly 4 months , but here we are. Thank you for your patience. The changelog has gotten so long, organising it has actually become somewhat of an issue. I'm writing this after the fact, and editing this took 6 hours. The main features outside of the new content and background architectural changes that took a good portion of the dev time I guess are co… | — | |
| V36: The "Oops! All Achievements" hotfix What happened? Okay, so the story: while V35 was briefly available on Steam, there was a bug where the game would immediately give you all but one achievements then crash. The why is kinda interesting, or at least I think it is; first what happened is the achievement sync function went through each achievement asked Steam if you already had it, the return value for which gives you two boolean v… | — | |
| Wild Pregame - Major Demo Updatemajor Here is a MASSIVE update to the demo! The main thing I was tackling ended up being a involved in a bit of tangled central logic and I kept procrastinating on it and doing other things. That being reworking what happens with pressing the submit button specifically with regards to spells, which ended up involving how wildcards are handled, and turn phases, animation tracking, and a bunch more. PA… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 15:13 | No patch notes · unannounced build | 25153316 | public | 4 | — |