Sternly Worded Adventures Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
213 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | V48.5 changelog Fixed yet another mobile shader crash. · Fixed capital tickets not stacking. · Fixed all bonus on-damage/on-kill effects not functioning for spells. · Fixed a crash on old mobile devices that incorrectly report that they support cursors. · Re-arranged the layers of the shop so items on other screens no longer overlap player info/gold if the player has a lot of health. | — | |
| Game update | V48.4 hotfix Fixed a crash if you've not gone into combat that session, have tile drag-select enabled, and enter a screen with the tileboard. · Fixed a crash if you try to toggle tile drag-select without having ever seen the tileboard that session. · Fixed a crash when you enter the physics dream if the previous time you quit out of it was immediately after dropping a tile. · Fixed the effects for the retor… | — | |
| Major update | V48: Woods of Wonder STANDALONE DEMO We've made the decision to give the Demo a standalone Steam page. This will help us better share the progress on the game, all you to track and share your achievements publicly, and most importantly... You can leave a review! Accumulating reviews is critically important to a game's visibility on Steam. Please drop a review on the demo to show your support. It's greatly appreciat… | — | |
| Sale | 2026 Publisher Sale Today kicks off the big 2 Left Thumbs Publisher Sale ! Explore the full event page to scope out loads of discounts, free games, bundles and more! NEW RELEASE Yesterday saw the release of Underboard , a new team-based tactical roguelike autobattler! ( The lead artist of which did the awesome custom art for this sale! ) COMING SOON 4 more games have received official release dates! Each of which… | — | |
| Game update | V47: A timely hotfix First a small string of fixes that went live immediately after v46, but weren't posted directly. V46.1 hotfix · Fixed a rare crash to desktop on trying to start a new game if one or more rolled two board-size altering items. V46.2 hotterfix · Fixed the V46.1 fix rendering the function that's supposed to filter starting items down to one board-size-altering inoperable. V46.3 duckfix · Fixed inns… | — | |
| Major update | v46: A Matter of Time First off, thank you to Mooncube games for including us in the Back to School Game Celebration ! Hello. It's been a while. You might be wondering where I've been, oh.. no? Well I've been cooking. This update has been in the oven so long it's hard to remember what even went into it, but I'll try to summarize the really important parts, because lets be real, if you've not seen below , you're prob… | — | |
| Esports | 2025 Publisher Sale Today kicks off the big 2 Left Thumbs Publisher Sale ! Explore the full event page to scope out loads of discounts, free games, bundles and more! How about a FREE game?! Croak Crusader: Spawn of the Spore Spectre launched TODAY, and is available 100% for free ! This free title introduces the general gameplay, protagonist and antagonists of the upcoming (paid) release, Croak Crusader: the Champi… | — | |
| In-game event | V45: Apple Jacking But first, v44 You may have noticed v44 was never reported? This went live independently on itch, but is getting merged with v45 for Steam. This was mostly a hotfix, with a few small additions. I figured we'd better share those details now instead! Items: · Fixed not being able to get multiple lid ornaments from different calming potions. · Rapier: Regular damage from attacks that start and end… | — | |
| In-game event | V43: Blinks & Bantz This is mostly fixes, but it does include over 400 new words, which are mostly most of the new new additions to Collins Scrabble Words for 2025, including 'bantz', excluding about 190 new CSW words that failed my personal criteria for inclusion, with the rest being from missing word reports. Other 'content' additions include about half of the character roster being able to blink, and have the s… | — | |
| In-game event | V42: Water, the Forest, and Spiders I probably wouldn't be doing this release for another week or two when I've made more stuff, but I'm in between big things, and nothing is waiting on anything else, so while we're on the front page of itch I thought I'd take this moment to drop what I've got. The biggest gameplay changes are probably that forests are no longer 90% boss spiders, the arachnophobia settings now have a preview and… | — | |
| In-game event | V41: The quick brown hotfix This mostly just contains fixes for things that have come up from V40, but also contains some new content. Notably you can now manually configure the on-screen keyboard in great detail. General: · Fixed the music thread maxing out a single CPU core. · Added a layout customizer for the on-screen keyboard. · Added a 'tutorial' message if you set award filters such that it's showing no awards. · T… | — | |
| Community | Back to School Games Celebration The Back to School Games Celebration is now live 🎒📖 Celebrate the school year with discounted educational games to enhance learning and productivity! The event features games themed around productivity and studying, typing and keyboard skills, language learning, brain training, coding and programming, creativity and artistry, environmental education, history and geography, math and logic, spa… | — | |
| Major update | V40: Worlds Within + Publisher So I wasn't expecting this update to take nearly 4 months , but here we are. Thank you for your patience. The changelog has gotten so long, organising it has actually become somewhat of an issue. I'm writing this after the fact, and editing this took 6 hours. The main features outside of the new content and background architectural changes that took a good portion of the dev time I guess are co… | — | |
| In-game event | V39: Colourful Language This update will probably not feel as large as the changelog note makes it look. The notable changes are: a new arcade mode that (that isn't in the demo), some basic visual effects for attacks, 4 new items (3 of which are unlocks from the new arcarde), oh, and it also fixes the arcade giving you the achievements win or lose but not giving you the items. There were a lot of changes that wont rea… | — | |
| In-game event | V38: The return to sender hotfix Hate to need to do another hotfix so soon, but I can't knowingly leave unavoidable crashes in the wild. Combat: · Fixed combat at special locations crashing when you get to the end. · Fixed the arcade pregame screen lying about the enemies you'll encounter. Most notably on the wood challenge. · Fixed damage estimations not correctly calculating if status is going to kill an enemy. · Status effe… | — | |
| In-game event | V37: Warmfix Achievements: · Fixed a typo in the 'Capitol' achievement description. · Fixed an error in the 'Mathematical' achievement description, stating it required more than 3 enemies, when it accepted 3. · Fixed some slightly pedantic missing apostrophes in the 'A source of magical knowledge' and 'Healing hands' achievement descriptions. Crafting: · Fixed crafting UI messages for persistent craft overl… | — | |
| Game update | V36: The "Oops! All Achievements" hotfix What happened? Okay, so the story: while V35 was briefly available on Steam, there was a bug where the game would immediately give you all but one achievements then crash. The why is kinda interesting, or at least I think it is; first what happened is the achievement sync function went through each achievement asked Steam if you already had it, the return value for which gives you two boolean v… | — | |
| Major update | Wild Pregame - Major Demo Update Here is a MASSIVE update to the demo! The main thing I was tackling ended up being a involved in a bit of tangled central logic and I kept procrastinating on it and doing other things. That being reworking what happens with pressing the submit button specifically with regards to spells, which ended up involving how wildcards are handled, and turn phases, animation tracking, and a bunch more. PA… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.