We'reWolves
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
130 Oct 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
130 Oct 2026
| Published | Title | Build |
|---|---|---|
| Inventory Enhancement & Fixes Just some quick updates. Inventory should stack properly. I will add a setting for it's opacity soon. Fixed some issues with enemies going under objects. Quickly overhauled the loot system (I have been thinking on how for a while). It came out nice. Magnets have a drop chance, but you will need to stack luck. | 13721257 | |
| Quick Fixes and QOL Note Bomb explosions and comet impact explosions are currently set to 50% opacity while additional opacity settings are added to the settings panel. Fixes - Revives and Respawning after death no longer set the player character slightly off the shadow - New Run animation with more gusto - Play Shadow now built into animations instead of lazily hooked to game object - Players should respawn back… | 13687763 | |
| Critical Issue Patched A critical issue was brought to light today where players were not able to move after initial install due to a race condition in the stat logic. This has been resolved. | 13652139 | |
| Version 1.1 Releasemajor First Quarter Update, We'reWolves v1.1 Dash Dodge Press "Shift" when you have enough stamina to quickly zip across the map. During the Dash Dodge, collision and incoming are removed. This should help get you out of crowds that have you stuck bleeding out. Stamina In order to facilitate a full Dash Dodge experience, I had to add Stamina, a Stamina Bar, Recovery Rates, and all the other little pi… | 13626528 | |
| Return of the Patches!!! Hey everyone! It's been a while. I took December off, got back to it, and then a series of colds hit our house. This update has a lot of bug fixes and the the mechanics for the newest level ender boss. Exp required per level has been scaled way back. Collision on dead enemies is turned off. 100 fixes in all the nooks and crannies. If you haven't checked it out lately, please do! I have put a lo… | 13619956 | |
| Weapon Balancing and Bug Fixes Spent some time ensuring that weapons were properly balanced, as they were all off after fixing a deeper mechanical issue in damage calculations. Sword and Shield buffs and bonuses are now tied to having a cosmetic shield or two-hander. A bunch of little bug fixes and optimizations. | 12705324 | |
| Big Lag Fix Tracked down and fixed one of the heaviest lag sources mid-to-late game. The exp gems... When they are not on screen, they no longer have physics, colliders or animations. | 12694885 | |
| Clone-Jutsu! New Item - Duplicator Few fixes/optimizations | 12694502 | |
| Hotfix #1-4 11/12 Couple of hotfix patches today to clean up some bugs. Nothing very interesting, just edge case issues and stuff I broke along the way. | 12685616 | |
| Main feature Updates Today's update adds in a few Stage Boss/Arena mechanics and the first Stage Boss and Arena. Build up some armor and a lot of damage and go tackle the fields! Once you are through that, you will find the Forest has been tweaked a bit, and some new bosses await you. A lot of adjustments were made to reduce lag. I won't bore you with the details. There are now two tutorials. You only see them once… | 12683545 | |
| Sound and HUD Upgrades Today has a large bundle of nice-to-have upgrades to how sound effects and visuals work, giving a lot more depth. Some weapon mechanics have been improved, including how poison puddles spread out when you have multiple. The Lamp now has a lot more interactions. Almost every enemy in the game now has some modifiers based on whether the Lamp is on or not. I have increased the Shuffle minigames sp… | 12625033 | |
| Hotfix 11/1/23 Fixed a major sound issue, added a quick tutorial process. Enjoy! | 12597524 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 13 Mar 2024 | Wed | 01:51 | Inventory Enhancement & Fixes | 13721257 | public | 1 | — |