We'reWolves
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
130 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
130 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Critical Issue Patched A critical issue was brought to light today where players were not able to move after initial install due to a race condition in the stat logic. This has been resolved. | 13652139 | |
| Major update | Version 1.1 Release First Quarter Update, We'reWolves v1.1 Dash Dodge Press "Shift" when you have enough stamina to quickly zip across the map. During the Dash Dodge, collision and incoming are removed. This should help get you out of crowds that have you stuck bleeding out. Stamina In order to facilitate a full Dash Dodge experience, I had to add Stamina, a Stamina Bar, Recovery Rates, and all the other little pi… | 13626528 | |
| Game update | Return of the Patches!!! Hey everyone! It's been a while. I took December off, got back to it, and then a series of colds hit our house. This update has a lot of bug fixes and the the mechanics for the newest level ender boss. Exp required per level has been scaled way back. Collision on dead enemies is turned off. 100 fixes in all the nooks and crannies. If you haven't checked it out lately, please do! I have put a lo… | 13619956 | |
| Game update | Weapon Balancing and Bug Fixes Spent some time ensuring that weapons were properly balanced, as they were all off after fixing a deeper mechanical issue in damage calculations. Sword and Shield buffs and bonuses are now tied to having a cosmetic shield or two-hander. A bunch of little bug fixes and optimizations. | 12705324 | |
| Game update | Big Lag Fix Tracked down and fixed one of the heaviest lag sources mid-to-late game. The exp gems... When they are not on screen, they no longer have physics, colliders or animations. | 12694885 | |
| Game update | Clone-Jutsu! New Item - Duplicator Few fixes/optimizations | 12694502 | |
| Game update | Hotfix #1-4 11/12 Couple of hotfix patches today to clean up some bugs. Nothing very interesting, just edge case issues and stuff I broke along the way. | 12685616 | |
| Game update | Main feature Updates Today's update adds in a few Stage Boss/Arena mechanics and the first Stage Boss and Arena. Build up some armor and a lot of damage and go tackle the fields! Once you are through that, you will find the Forest has been tweaked a bit, and some new bosses await you. A lot of adjustments were made to reduce lag. I won't bore you with the details. There are now two tutorials. You only see them once… | 12683545 | |
| Game update | Sound and HUD Upgrades Today has a large bundle of nice-to-have upgrades to how sound effects and visuals work, giving a lot more depth. Some weapon mechanics have been improved, including how poison puddles spread out when you have multiple. The Lamp now has a lot more interactions. Almost every enemy in the game now has some modifiers based on whether the Lamp is on or not. I have increased the Shuffle minigames sp… | 12625033 | |
| Game update | Hotfix 11/1/23 Fixed a major sound issue, added a quick tutorial process. Enjoy! | 12597524 | |
| Community | Join our Discord Today! It's time to get together. Join the We'reWolves Discord Today! We would like to welcome everyone for news and announcements, bragging rights, and feedback. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.