BMX Bastards
Last seen
0Sampled 15 minutes ago · not a live figure
—of peak
All-time peak
15Nov 2024
Last seen
0Sampled 15 minutes ago · not a live figure
All-time peak
15Nov 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Test the New Physics – Now Available! 🚧 New Physics Test Branch 🚧 Hey everyone! I’ve just made a new test branch available on Steam that includes all the updates to the core physics, now 100% complete . This version is meant for anyone who wants to start testing and sharing feedback while I continue working on the grind system. From experience, I know that when you explore and play the game, bugs show up a lot faster — so your he… | — | |
| Community | Current State of the Game 🔧 Physics Rework – Current State of the Game Hey everyone! I wanted to use this space to share more details about the current state of the game and explain why there haven’t been any new patches lately. I’ve been working on a major physics rework , which required rebuilding three core systems from scratch. This not only changed how the game works internally but also broke or outdated many prev… | — | |
| Game update | MTB Fix Quick fix: · Fixed a bug that was freezing the mtb. | 16432808 | |
| In-game event | Patch #2 🎮 - X-Rides & Polishment Update Fixes: · Fixed a bug that caused the character to freeze mid-air and transition directly into a bail. · Fixed an issue where the Load Rotation type failed to build rotational momentum correctly. · Resolved an issue where the BMX would slide sideways after completing a flip with the rotation type set to "Load". Improvements & Additions: · New Mechanic: X-RIDES! Learn how to perform this trick in… | — | |
| In-game event | Patch Nº1 - Bike editor, flips and grinds fixes Fixes: · Fixed a rare bug that caused bike save files to break and leave the bike without textures. · Fixed a bug in the bike editor that would move the brightness slider when changing bike type. · Fixed an issue that prevented properly exiting an icepick while in manual or a toothpick while in nose manual. · Fixed a bug that caused the chosen language setting to not save. · Fixed a bug where s… | 16379467 | |
| Game update | Little update with new features Hey guys! This is a small update to add a some new features and fixes. What's new? · You can now save colors on the bike editor, making it faster and easier · You can now change your foot stance · Added collision to the character body · Crash system enabled when hitting something at high speed · You can now adjust the field of view of both cameras (On the "adjust camera" menu) | — | |
| In-game event | New Map Available! Hey riders! I'm making this announcement just to let you know that a new map for the demo is now available. Honestly I wasn't planning to release it yet but I realized that the previous map ("Demo warehouse") didn't let you get the most out of the game, and since this version is a demo for everyone to get to know the project I'm working on, I want it to bring a better impression. That's why I j… | — | |
| Major update | Big update for the demo! Available Right Now! New Changes: · New physics system · New movement system for the character out of the bike · New preloading rotation system for spinning speed · New pump mechanic · New menu option to adjust camera position · New pause menu with more options · New grind assist option, you can activate it on the pause menu. · Now you can modify your pegs color · Demo park has changed : Now it… | — | |
| Game update | Fixed controller issues. Minor changes: - Fixed controller bug that was merging both sticks. - Changed loading screens time, before was minimun 20 seconds, now it is dinamic. | — | |
| In-game event | New Demo Update! Hey Riders! I've been working on some updates for the demo! New features: · First version of bike editor · First version of First person camera · Added support for PS4 controllers (If your controller have a weird behavior like duplicating your sticks, just disable steam input, cause it can be modifying your controller inputs) Others: · Fixed steering and spins that were tied to framerate · Fixe… | — | |
| Steam news | Prototype Demo now available! Hey riders! First prototype demo is now available on Steam! The main purpose of this version is to show our players what are we working on and to start receiving your feedback from this early stages! Nothing of this prototype is finished yet, we are working on every single aspect (physics, grinds, tricks, fails, art, models and many other things) A prototype version is earlier than a pre-alpha… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.