- Added 7 new park pieces with size variations to expand creativity and help fill more complex spaces:
- Walk-to-bike function reworked: mounting the bike from walking has been improved to prevent some bugs.
- New coping grinds and stalls: you can now grind or stall directly on coping (see Tricklist → Basic Tricks for instructions).
- Smith & Feeble positions added: The bike and rider now adopt the correct grind position while in the air. Currently still being worked on for maintaining the position during grinds (the wheel tends to be pulled down by physics), but it’s already usable in stalls.
- Adjusted and polished physics to reduce sudden, “erratic” movements that sometimes occurred.
- Ongoing grind physics tweaks: adjustments are being tested to make them feel more natural and smoother little by little.
- Movement controls are now more responsive and precise: Instead of instantly reaching top speed, movement now eases in gradually.
This makes it easier to perform small, controlled adjustments when positioning pieces.

