
Overall polish and refinements across multiple systems.
Grinding is no longer a separate state: instead of being isolated from air or ground states, it now works as an “add-on,” making transitions between states much smoother.
Reworking pedaling & momentum system: aiming for a more consistent feeling, reducing unstable acceleration spikes.
Adjusted transition system: landing points are now chosen more naturally, avoiding forced trajectory corrections.
Increased coping grind detection radius: The detection area for coping grinds has been increased, making it slightly easier to land them..
Fixed jump / climb function: it wasn’t working properly in walking mode.