Island Master
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 18 Added: New UI animations New building animations New enemy and guard animations Bug Fixes: Replaced some old textures Fixed a bug where the text alert made by parks for consumed water would appear below the island | 16440475 | |
| Game update | Update 17 Added: Hurricanes Earthquakes Lightning An alert for new players New natural disaster commands Bug Fixes: Your population count will no longer be one lower than it should be upon loading a save Lighting tweaks | 16022159 | |
| Game update | Update 16 Added: Mansions Nice houses Graveyards Cathedrals Parks Markets More events Efficiency info is now in the info panel New command that spawns guards New command that prints the current efficiency to the event log New skybox Bug Fixes: Changed the way the game calculates and applies production efficiency Increased water used by crops Adjusted tree hitboxes Level up messages appear in the event lo… | 15887400 | |
| Game update | Update 15 Bug Fixes: The town hall will no longer say it doesn't have enough workers if it was generated on top of a rock or tree UI tweaks Increased the number of forts and camps you can have by 1 Minor AI improvements including paths no longer causing the AI to freak out and wolves can no longer glide over rivers Minor improvements to the way the game processes save files Mild performance improvements… | 15736419 | |
| Game update | Update 14 Added: Resources slowly regenerate over time New guard camps Tents Put a limit on how many forts can be on an island at any given time New deforest and reforest command Bug Fixes: Adjusted spawn rates for battle buildings Adjusted attack range of the fort Shader tweaks The UI button sound no longer plays multiple times at once upon loading a new scene Slight UI tweaks and fixes including fixes… | 15708777 | |
| Game update | Update 13 Added: Added a new xp system Add a new fort building Added guard units that will fight to protect the city Added a raid beacon that can be used to force a mega raid to happen Bug Fixes: Slight buff to faith buildings AI tweaks The "enemy bridge" is now referred to as the "temporary bridge" Production buildings can't produce resources until placed Updated the guide book | 15658516 | |
| Game update | Update 12 Added: The UI will now point enemies out for you. Added more achievements. You can now click on enemies. Doing so will deal a small amount of damage. A new storage building was added as well as limits on how many of each resource can be stored at a given time. Added a wolf enemy who does more damage and is a little faster but can't build bridges. Added a bird enemy that can fly and move faster… | 15558237 | |
| Game update | Update 11 Added: You can now cancel building by pressing F. Building placement controls pop up on screen to help you when you have a pending building selected. Added a build multiple mode for placing several of the same type of building. Added battle music. Building nameplates will now appear when you hover your mouse over a building. Added more diversity to the citizens and enemies. They will now be ass… | — | |
| Game update | Update 10 Added: Enemies can now build bridges to cross rivers. They will not do this if your difficulty is set to easy. Added a viewable event log. The game will now add enemy health and position data to the save game data. The game will now add building health to the save game data. On loading a save all damaged buildings and enemies will now show their health bars briefly so you know and can see what… | 14581559 | |
| Game update | Update 9 Added: Enemies now die automatically at noon each day. New blood particles for hurt enemies. Buildings now have particle effects for being placed/destroyed. Floating text now appears to show how much of a resource is being consumed/produced and the text is colored to match whichever resource it is. | 14262206 | |
| Game update | Update 8 Added: Added a town hall building that will trigger a game over if destroyed. Added a range indicator to the guard tower. Added attack particles to battle buildings. Added difficulty settings that affect resource gain, resource consumption, enemy stats, and settlement demands. Added spikes. Added more island names. Added more splash texts. Buildings will now display a red icon if you have too f… | 14127584 | |
| Game update | Update 7 Added: Every night at midnight attackers may decide to come to destroy your town. Added guard towers. Buildings now have a health stat that determines how damaged they are and how quickly they are destroyed. Every day at noon the health is restored to max. The game now tracks how many days your current play-through has lasted. Note that the more days that pass the more attackers that come. A ga… | 14000429 | |
| Game update | Update 6 Added: Support for Spanish Buildings can now be relocated. A new ultra graphics quality setting. Bug Fixes: Tooltips now size correctly. Further small UI adjustments. Fixed an issue where in some very specific situations you could end up with a negative amount of stone. In that situation, your food count would be set to zero. Post-processing tweaks. | 13915069 | |
| Game update | Update 5 Added: The stars system. More words have been added to the "dictionary" used to generate the randomized names of islands. Bug Fixes: UI tweaks and fixes. | 13777858 | |
| Game update | Update 4 Added: A new religious building. A simple wooden cross. 100 new splash texts. Bug Fixes: While technically not a bug I have changed the color of the event text and made it bold. | 12830581 | |
| Game update | Update 3 Added: New event system New command to force the event system to trigger a new event | 12586071 | |
| Game update | Update 2 Added: A new building that provides joy but also increases work demand. It also consumes both food and water. It's a restaurant! Now on the main menu if you look to the top right you will find your Steam account name and what game update you're on displayed. Bug Fixes: Not necessarily a bug but it's definitely a fix! Corrections to the in-game manual have made it easier to follow. Mostly just g… | 12262482 | |
| Game update | Update 1 Added: More music Object hover outlines Achievement support More terrain, edge, and water colors Bug Fixes: No longer will the camera be locked in place upon exiting the pause menu without hitting the escape key on your keyboard Fixed various path-finding glitches with the citizen AI Corrected very minor texture issues with smoke particles Ocean waves will no longer rise above the terrain mesh | 12102219 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.