Gateworlds
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Playtest update 28/07/2026 New Hot fix now live! Thank you all for submitting all your feedback. We read every single report and they are invaluable for improving the game. Game build - \ - 28/7/26 Added · "Build More" button on selected walls and doors. This a "Copy" / "Duplicate" function. Changed · Indoor critters (rat and spider) no longer spawn in player-owned rooms. · Saving and loading interface includes auto-save… | 24426196 | |
| Community | We hit 10k wishlists and 3k playtesters! 10,315 wishlists and 3,372 playtest participants 🤯 Thank you to everyone who's supported Gateworlds so far! Every wishlist, comment, bug report, and playtest is invaluable to us and our development. We are gaining a ton of useful insights from the current playtest and it's helping a lot in deciding which big feature we cook up next. We'll have a bigger update on our next steps in the coming we… | — | |
| Game update | Playtest update 20/07/2026 New Hot fix now live! Thank you all for submitting all your feedback. We read every single report and they are invaluable for improving the game. Game build - \ - 20/7/26 Added · Indicator on items that are not claimed by the player. · "View pack" button in the Selection panel for a character that is carrying a backpack. · Compass pointing to the discovered Pinnacle if it is unclaimed. · Food d… | 24291228 | |
| Game update | Playtest update 16/07/2026 New hotfix is live! Build - \ - 2026-07-16 Added · Faded line connecting revealed worlds to hidden worlds on the Navigation panel. · Added worm critter that appears during rainy weather Changed · Characters no longer auto-seek unclaimed structures (e.g., sleeping in an unclaimed bed). · Tooltip headings are more consistent. · Re-coloured dehydration and starved status effect icons. Fixed · Save… | 24233677 | |
| Community | Gateworlds playtest is now live! The Gateworlds Playtest is Live! The wait is over! The gate is open! The Gateworlds public playtest is now live, and we can't wait to see everyone dive in. This update introduces some of our biggest new features yet, including: THE ABYSS: Venture into the dangerous Abyss world (name still TBD) , a new endgame destination created specifically for this playtest. Battle your way through its sprawl… | — | |
| Community | Gateworlds: The Call of the Abyss Playtest Update Gateworlds: The Call of the Abyss Update The gates are opening once again... Our next Gateworlds Public Playtest begins July 15 , and with it comes our biggest update yet, which we're naming: Call of the Abyss ... Over the past few months we've been expanding Gateworlds with new progression systems, new exploration challenges, and a fairly unfortunate limb loss system. Here's what you'll find i… | — | |
| Steam news | 🔮Gateworlds playtest from July 15 to July 29!🔮 🔮 Public Playtest Starts July 15 🔮 We're excited to announce that the next Gateworlds public playtest will begin on July 15 ! Since our last playtest, we've been hard at work expanding the game and tackling one of the most ambitious features we've planned so far for Gateworlds: persistent world exploration through the new gate navigation system . We're looking forward to seeing what stories y… | — | |
| Community | Thank you to all our playtesters! A huge thank you to all our testers!! We recently had our first public playtest for Gateworlds - the fantasy colony sim about exploring floating worlds and appeasing fickle gods. We gained a lot of helpful feedback and thought we'd share some of the interesting insights! Here are some of the notable facts that stood out over the two weeks that the public playtest ran: · Of the 1,473 people that… | — | |
| Game update | Gateworlds steam Playtest EXTENDING until April 13. Good news everyone! We're extending the Gateworlds steam playtest until April 13. This means there's still time to live the fantasy adventure life where you lead your villagers across floating worlds and try to survive the whims of 5 powerful gods. Kind of like if Don't starve and Rimworld had a forbidden child. So far our testers have been enjoying our nomadic base building which lets you pack… | — | |
| Community | 🔮 Gateworlds Playtest Now Live! Running from March 27 and ends April 10!🔮 FIRST STEAM PLAYTEST HYPE!! We’re excited to announce that Gateworlds’ first public playtest is now live and running through to April 10 . This is the first time Gateworlds will be available to the public online, and we’re looking forward to getting your feedback. For those new to the game, Gateworlds is a survival colony sim set in a fantasy wilderness shaped by five fickle gods. You’ll lead a… | — | |
| Steam news | Join Our Gateworlds Playtest running from March 27 to April 10! We’re very excited to announce that we’ll have a public play test starting on March 27. This will be the first time Gateworlds is fully publicly available and we’re very excited to share our progress and get your feedback. For those that are new to Gateworlds, I’ll start with an overview of why our game might interest you and then I’ll provide a brief update of some of the new features coming t… | — | |
| In-game event | Welcome to the Gateworlds! Hello world! Welcome to the first ever Gateworlds devlog. Since this is our very first devlog I thought It'd be best to ask and answer the fundamental question: What is Gateworlds? Gateworlds is a story-generating colony sim set in a fantasy universe of shattered worlds and magical wilderness. You'll travel across floating disc worlds via mystical gates, facing ever stranger and more dangerous… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.