Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
GateworldsNewsThe Gateworlds Playtest is now ended! Thank you all!
Community

The Gateworlds Playtest is now ended! Thank you all!

Gateworlds · published 12 Aug 2026, 08:11 UTC

All newsPlayers around this dateRead on Steam

The Gateworlds Playtest Has Ended... Thank You!

Our latest Gateworlds playtest has officially come to an end!

Over the four-week test we received more than 1,000 individual pieces of feedback and gained over 3,500 new wishlists.

A huge thank you to everyone who played, reported bugs, or simply told us what you liked and what wasn't working. Your feedback has already had a massive impact on the game.

Throughout the playtest we pushed out a steady stream of updates based directly on what we were seeing from players. You can now relocate furniture and structures, fight while carrying backpacks, quickly duplicate buildings with the new Build More option, and reunite with Gatefarers who were accidentally left behind on another world. Plus a ton more.

We also made major improvements to packing and hauling, character task priorities, saving and loading, world generation, notifications, navigation, and dozens of smaller quality-of-life issues. We fixed a mountain of bugs along the way too.

This playtest gave us a much clearer picture of what's working, what's confusing, and what we need to focus on next. We're already taking everything we've learned and putting it towards the next version of Gateworlds.

Thank you again to everyone who took the time to play. It's incredibly exciting watching the game improve with your help, and we can't wait to show you what we're working on next.

See you beyond the next gate!

Also... here's one last set of patch notes:

Added

  • "Quit to Main Menu" button on the Create Your Faction interface.

  • Room size is displayed in the tile tooltip (hold ALT and hover over a tile within a room).

  • Shortcut to relocate the selected structure (bound to 'R' by default).

  • Starved/dehydrated characters will wake up whilst sleeping and attempt to seek food/water.

  • Shortcut to select all characters (unbound by default).

Changed

  • Items spoil faster (but crafting items in rooms is significantly less punishing).

  • When choosing which group to follow, the presented options are now clearer.

  • Zooming out no longer hides in-world indicators (e.g., task indicators, item quantities, etc.,).

  • New save file is automatically created when starting a new game (using the faction name: e.g., "the Gatefarers").

  • Save file name includes a day counter (e.g., "the Gatefarers - Day 1").

  • "Build more" button enabled on all structures (not just walls and doors).

  • Deselect a character via the Character List interface by holding CTRL when clicking.

  • Packed workstation contains its production queue and in-progress resources.

  • "Relocate" button is hidden for an unclaimed structure.

  • Eating and drinking is now higher priority than sleeping.

  • Armour textures: leather scale, iron chain, and iron plate (for male medium-build characters).

  • Lightning strikes no longer target an area around the gate; they now target the entire world.

  • Characters will move items off of an in-progress blueprint or pack footprint when there is no available stockpile.

Fixed

  • Spoilage of crafted items is properly affected by the room cleanliness property.

  • Buckets no longer appear in the stockpile filter list.

  • Pack footprint no longer connects visually with adjacent pack footprints.

  • Saving no longer causes the user interface to briefly flash.

  • When relocating a structure, zones at the destination are removed.

  • Pack footprint blocks placement of other pack footprints.

  • "Gate Opened" textline notification is no longer specific to Boreal.

  • Workstations with an active production queue item will no longer block "Relocate" and "Pack Up" tasks.

  • Characters will no longer supply a need (e.g., workstation) if it is being packed up (or if it is in a room or zone that is being packed up).

  • Characters will no longer continue hauling to a stockpile that was deleted during transportation.

  • Characters will no longer drop the item they just crafted before hauling it.

  • Multiple characters in independent mode can be tasked with going through the gate at the same time.

  • Characters should no longer appear incorrectly in the Character List interface.

  • Gate visuals should properly reflect the gate open/close state.

  • Characters should no longer show as in-battle when they aren't (caused by escaping an ongoing battle through the gate).

More from Gateworlds

Other announcements

All news
Steam news7 Oct 2026Open playtest for PAX Australia Weekend! (October 9-14)Gateworlds Open Playtest for the PAX Aus Weekend! PAX Aus is almost here, and to celebrate we're opening Gateworlds to everyone for another public playtest from October 9–14! If you happen to be going to PAX Australia this weekend then come visit our booth (number 30) in the indie showcase area. If you're not able to make it then good news! you'll still be able to jump into the latest build of…Game update3 Aug 2026Playtest update 3/08/2026Thank you all for submitting all your feedback. We read every single report and they are invaluable for improving the game. Game build - \ - 28/7/26 Added · Characters abandoned can be reunited with when revisiting their world. · Characters are no longer restricted from performing tasks whilst carrying a pack. Changed · Focusing a notification will also select the associated object. · Children…Steam news29 Jul 2026The Gateworlds Playtest Has Been Extended!The Gateworlds Playtest Has Been Extended! We've loved watching everyone explore the wonderful worlds of Gateworlds over the past few weeks, and your feedback has already been incredibly valuable. It's been especially exciting because we're still getting an increasing number of playtest sign ups and feedback reports, so.. we're extending the playtest by two weeks ! New playtest deadline: August…