DEADPOINT
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
019 Oct 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
019 Oct 2026
| Published | Title | Build |
|---|---|---|
| Pre Alpha 0.7major ADDED -Map expansion (Karlov) This map expansion adds a new region called "Karlov". This new region contains more areas such as a village, town area, hospital, militart base a -Cutscenes An opening cutscene is added. It will play when creating a new game. -Character face selection Added an option to select character faces -New animal (Sheep) Same behaviour as deers. They will run away from the… | — | |
| DEADPOINT HDRP Development Blog Hey Survivors! In this development update, we are going to share things that are planned and in progress for the next update, Pre Alpha 0.7. HDRP and Unity 6 Unity 6 has been released, and we realized that we could be missing out on new features and upgrades if we dont move to the HDRP pipeline, since the original built-in pipeline DEADPOINT is using is going to be deprecated. The migration to… | — | |
| PRE ALPHA 0.6major ADDED -New enemy : Scavengers -New area : School -New items : Vests, Wallet, Hat, -New vehicle : Sport bike -Water buoyancy physics -New gun : Veresk -Added damage screen and animation -Added storing carry items to vehicles -New environment models CHANGES -Improved fire fx -Improved car tire smoke fx -Items now use raycast instead of rigidbody to save performance -Changed wood log model -Change… | — | |
| Development Update #03 Hey Survivors, Happy New Year! In this development update, we are going to share things that are planned and in progress for the next update, Pre Alpha 0.6. INVENTORY SYSTEM (The inventory preview above is NOT FINAL, and still contains placeholder assets) Inventory system has been completely overhauled, now utilizing grid-based inventory. New inventory features has also been added (Item action… | — | |
| Development Update #02 Hey Survivors, In this development update, we are going to share things that are planned for the next update, Pre Alpha 0.5.5 FIXES -Some performance fixes -Zombie loot bug fix. -Melee will slow down player in a short time, instead of locking them in position. -More small bugs will be fixed. -When opening inventory, player will now hold the gun in low ready. TWEAKS -Minor lighting/fog tweaks -S… | — | |
| Development Update #01 Hey Survivors, In this development update, we are going to share things that are planned for the next update, Pre Alpha 0.5 FIXES Based on recent feedbacks, players were having issues with the hunger and thirst reduction rate. Now, hunger and thirst will decrease 3 times slower. We planned to do an AI rework for Pre Alpha 0.5, redoing the whole AI system. Some models like prop vehicles, and bui… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 11 Oct 2025 | Sat | 15:32 | No patch notes · unannounced build | 20339290 | public | 1 | — |