DEADPOINT · published
This map expansion adds a new region called "Karlov". This new region contains more areas such as a village, town area, hospital, militart base a
An opening cutscene is added. It will play when creating a new game.
Added an option to select character faces
Same behaviour as deers. They will run away from the player.
Cruiser bike, old sedan (ZAZ), and old van (Old van (UAZ) is a trader special vehicle.)
Vehicles can now be damages, and will be unusable when the condition reaches 0. You can fix it using a toolkit.
Vaulting were previously removed, because it needed some work, now its added back
Aggresive AIs can now damage doors and vehicles.
Equipments (Travel backpack, Tactical backpack, School backpack)
Sleeping bags, Toolkit,
Added sleeping bags. They can work as respawn points.
Added tesselation to give more detailed 3d effects on some surfaces. Skin shader has also been added.
Added loading screen tips
Now uses HDRP instead of Built-in. Gives a lot more visual fidelity, but can be more demanding for performance.
The main menu has been updated, not only visually, but also have a new soundtrack for both menu and loading.
The AI system is no longer using Unity's default nav mesh, instead now uses a custom solution.
Some assets are replaced with custom made or better quality ones.
Previous areas like industrial areas, villages, etc have been improved and had some changes in the layout
Zombie models now use a new modular model. This gives more variety to the zombie appearance
Scavenger has been temporarily removed for this update due to the migration to the new AI
Thank you, we hope you enjoy the new update!
-Levi, Lead Developer